Has it only been two weeks since the first regular update?! It feels like months, but with the few small patches in between, I've posted more than I thought I would. First, let's talk about recipe tooltips. While watching other people play the game, I noticed how hard the tooltips were to read with missing ingredients. To fix this up I've changed the design to use the red background / white text I have in other areas of the UI. [img]https://clan.cloudflare.steamstatic.com/images//44225778/4416e4c3b35588245de9b35a53b1afec2e8b50aa.gif[/img] Next, I've made some improvements to the crafting system. I wanted to reduce the use of keyboard input, and based on your feedback, I've made changes that should simplify the crafting experience. I've added convenient plus and minus buttons for adjusting the quantity. For larger adjustments, hold shift while clicking to change in increments of five, or control for increments of ten. I've also introduced a new indicator over the Orders tab to keep you in the loop to show things are happening. [img]https://clan.cloudflare.steamstatic.com/images//44225778/76666cea97d75641aa3a05aba8e48b3754a0102e.gif[/img] The latest feature addition comes courtesy of a suggestion from WanderBots - a new drag and drop functionality for your orders. This change should make managing your tasks much easier. Big thanks to WanderBots for this fantastic idea! [img]https://clan.cloudflare.steamstatic.com/images//44225778/b8de8c0f9286642c0adf916cd6747b5b05e8ae8d.gif[/img] Looking ahead, I'm excited to introduce the final room for the full game: The Lounge. This room is a place for your mages to kick back and relax...well, for about 20 minutes before they get back to work! [img]https://clan.cloudflare.steamstatic.com/images//44225778/7752bb65c41d50b9bbbeee8be72f43c2d67f382d.gif[/img] Ignoring my roadmap for a moment, I've decided to leap forward and focus on creating more art for the game. So, instead of switching back to tower defense adjustments, I'm going to be working on backdrops! Stay tuned for sneak peeks of the concept art I'll be modelling this week. As always, your feedback is invaluable to the development of Artificer's Tower. Other things of note: - Backquote was not easy to use in inputs due to it's use in the console which has been fixed - Trap Room was able to equip Gruel! Removed this funny but not useful bug - Tutorial pointer will point to mage clothing first instead of weapons - Tutorial pointer will suggest building the Dining Hall first to avoid waiting on crafting ingredients for the Barracks - Mages that were lying down were hard to select as the collision detection wasn't rotating with them - Fleeing mages that could go straight back to work with little movement kept screaming while working... - Added colour to the traits in the mage tooltip for quick identification - Glossary page for Rooms displayed the cost per day but didn't tell the player the meaning - Fleeing mages will properly update their current status when selected - New loading screen tips have been added - need to add a button/interaction to pause for readability - Room Names have been fixed up to have actual names - Allow crafting with no amount selected which will default to 1 Thanks, Jason [img]https://clan.cloudflare.steamstatic.com/images//44225778/275f272a46ed5cbbe67e9ee0c5924b8b045ae0cb.png[/img]