Hello everyone! This update is a tad overdue - last week was the goal - but Unity threw a curveball my way, necessitating a version upgrade and a bit of a scramble on my end. Nonetheless, I'm back on track and excited to share the latest on room upgrades. [h3]Upgrade Updates[/h3] Navigating the intricacies of lighting for each individual room in Artificer's Tower has been a journey of discovery (and a few facepalm moments!). The idea was simple: bake the lighting for each room with all assets in place to achieve that perfect ambiance. Easy, right? Well, yes... until you start tweaking and removing elements to enhance the impact of the upgrades. After some creative problem-solving and careful selection of assets, I'm pleased to say I've struck the right balance. Upgrades now feel meaningful, with rooms filling up and evolving as you progress. Some transformations are more subtle, especially in rooms that were already quite sparse, but overall, the impact is there. [img]https://clan.cloudflare.steamstatic.com/images//44225778/334ecf091d64c5aa973c3467c4cd6ce7febfb1d4.gif[/img] [h3]Survival Mode: A New Challenge[/h3] The spotlight now shifts to our next big feature: Survival Mode. It's a mode designed to test your limits, and I'm eager to integrate it into both the demo and the full release of the game. The catch? It's brutally challenging – an impossible mode to see how far you can push your skills. For demo players, be warned: your journey will be cut short as access to all items is restricted. The focus here is less on management and more on combat, providing a fresh and intense gameplay experience. Testing is underway, and achieving the "just right" feel requires numerous playthroughs. So, fingers crossed, and wish me luck! [h3]Playtest Opportunity: Join the Fray![/h3] Looking ahead, there's a playtest on the horizon, covering content up to the end of the second boss. If you're itching to dive in and lend a hand (or just curious to see what's in store), head to my Discord and hit me up! I'd love to have you on board. [h3]Bug Hunt: The Never-Ending Struggle[/h3] On the bug front, progress is steady. Most have been squashed, but there's one persistent little critter that keeps coming back for more despite my best efforts. It's almost comical at this point – a game of whack-a-mole that keeps me on my toes. Here's a sneak peek at my nemesis: [img]https://clan.cloudflare.steamstatic.com/images//44225778/00c72e81343d0d4942874453a975a4479a593b54.gif[/img] And that's a wrap for this update! Thanks for following along, Jason [img]https://clan.cloudflare.steamstatic.com/images//44225778/275f272a46ed5cbbe67e9ee0c5924b8b045ae0cb.png[/img]