[0.15] Double the Fun Update - Live Now!
Author: Elja,
published 3 months ago,
[h2]Hello, Interns![/h2]
The day has finally arrived! We’re landing on Morp planet with [b]patch 0.15[/b], which is[b] live NOW![/b] This update brings not only a fun new mechanics like [b]farming [/b]but also enhances your [b]multiplayer [/b]experience with [b]cool new toys[/b]. Check out the [b]new trailer [/b]to see just how exciting the [b]Double the Fun update[/b] really is:
[previewyoutube=mN5B6T3PdOs;full][/previewyoutube]
[h1]Full List of Changes[/h1]
[h2]New Core Mechanic: Farming[/h2]
[b]Farming[/b] is here, say hello to the new plants that you can plop down anywhere and move at will! Scale your farm infinitely with the help of:
[list]
[*]New: [b]Farming Plot[/b]
[*]New resources: different types of [b]Seeds[/b] and [b]Harvests[/b]
[*]New tech: [b]Seed Planter[/b] - automate your Farming!
[/list]
[h2]New Mechanic: Abilities[/h2]
[list]
[*]Wings - glide above your base!
[*]Hoverboard - move faster!
[*]Balloons - fly over cliffs
[*]Double Jump
[*]Teleport back to [b]your base[/b]
[*]Soap Bubbles - do not aim at your friends!
[*]Hide and Seek - you are a bush? What?
[/list]
[h2]New Mechanic: Toys[/h2]
New fun ways to interact with your [b]friends in multiplayer[/b], located in decor section:
[list]
[*]Trampoline (works with [b]Morps [/b]and [b]Resources[/b] too)
[*]Football (gate, ball and fireworks when you score)
[*]Mines
[*]Radio
[*]Fireworks
[/list]
[h2]New:[/h2]
[list]
[*]New tech: [b]Dispenser[/b] - for better sorting
[*]New tech: [b]Big Chest[/b]
[*]New tech: [b]Kite[/b] - mark any location on a compass
[*]New [b]Player Skins[/b]
[*]New [b]Landmark[/b]
[*]New [b]Achievements[/b]
[*]New: [b]Brushes[/b] for [b]Road[/b] building - build [b]2x2[/b] or more at once!
[*]White Morp abilities: [b]Roll & Sprint[/b]
[*]Rare spawns: sleepy [b]Big Boy Morp[/b], [b]underground [/b]Morp, [b]tornado [/b]Morp, [b]flying [/b]Morps (non-interactable for now)
[*][b]Ripe Flower[/b] are now [b]Dark Flower[/b] and [b]Bright Flower[/b]
[*]Reworked [b]Researcher[/b]: new upgrades, new unlocks, adjusted prices and more
[*]Visual Effects - [b]New[/b] and [b]Improved[/b]
[/list]
[h2]Other:[/h2]
[list]
[*]White Morps can spawn on [b]trees [/b]and [b]tech [/b]now
[*]White Morps now spawn closer to the player
[*]Doubled [b]Gather speed[/b] from [b]Deposits[/b]
[*]Improved visuals for Morps [b]underground[/b]
[*]Updated model for [b]Treasure Boxes[/b]
[*]Removed [b]obsolete gadgets[/b] from the game
[*][b]Ripe Flowers[/b] no longer drop [b]Fiber [/b](moved to [b]Farming[/b])
[*]Flowers now drop [b]Seeds [/b]needed for [b]Farming[/b]
[*]Updated [b]rewards [/b]& [b]requirements [/b]for the [b]Extractor [/b]
[*][b]Morp-Wiki[/b] now contains information about all [b]Farming resources[/b]
[*][b]Inventory [/b]has much [b]more slots[/b] now
[*]Added [b]scrollbar [/b]to [b]Inventory[/b]
[*][b]Decor:[/b] adjusted prices - requires [b]new Farming resources[/b] to unlock and build
[*]Player can interact with [b]chairs [/b]and [b]benches[/b]
[*]It's possible to place [b]Morp [/b]on a [b]bench[/b]
[*][b]Decor lamps[/b] now emit [b]actual light[/b] at night (you can also turn it on and off if needed)
[*][b]Morp Tower[/b]! (carry more Morps)
[*][b]Better Visual Effects[/b] for resources picked up by [b]Cookers [/b]and [b]Pumps[/b]
[*][b]Dance emote[/b] now plays in a [b]loop[/b]
[*]Added [b]screen-shake[/b] to some [b]actions[/b]
[*][b]Player [/b]rotation is now [b]smoother[/b]
[*][b]Well [/b]can store more [b]water[/b]
[*][b]Adjusted [/b]prices for all [b]Gadgets[/b]
[*][b]Social Questing:[/b] no longer requires [b]fruits[/b], updated [b]quests[/b], increased [b]XP[/b] requirement
[*]Removed [b]Inventory Chest[/b] (use [b]Chest[/b] instead)
[*]Improved [b]UI Popup[/b] for [b]Filters [/b](work in progress)
[*][b]Grass [/b]no longer grows under [b]some buildings[/b]
[*][b]Extractor [/b]can now pick up resources from a [b]Bowl[/b]
[*]Some [b]gadgets [/b]require active [b]Radar Tower[/b] to be crafted
[*][b]Alty:[/b] more it eats - longer it stays
[*][b]Increased [/b]amount of resources produced by [b]Cloning Gadget[/b]
[*]Updated [b]logo [/b]in game
[*][b]Sorting Inventory[/b] sorts by [b]type[/b] too
[*][b]Filter popups[/b] are [b]sorted [/b]now
[*][b]Compass [/b]now shows the angle between player and their target more [b]precisely[/b]
[*][b]Researcher:[/b] when search bar is opened - all text is selected
[*][b]Researcher:[/b] improved some icons
[*][b]Chest [/b]now uses [b]less power[/b] (20 -> 5)
[*][b]Improved [/b]look for all [b]player skins[/b] (added gradients)
[/list]
[h2]Fixes[/h2]
Mostly based on reports:
[list]
[*]No longer possible to load [b]empty saves[/b]
[*]Fixed [b]Pump[/b] placing [b]Pipe[/b] on occupied cell
[*]Pipes no longer [b]re-builds[/b] on the [b]same cell [/b]
[*][b]Cursor [/b]is no longer shown when [b]controller [/b]is active
[*]Various fixes for [b]Water Tech[/b]
[*]When filling with [b]resources[/b], it now plays proper [b]visuals [/b]for other [b]Players [/b]in [b]Coop[/b]
[*][b]Rotation [/b]of [b]entity [/b]is saved when [b]copying[/b]
[*][b]Visual Effects[/b] should be seen by [b]other Players[/b] in [b]Coop[/b]
[*]No longer possible to [b]select entity[/b] that you [b]can't interact[/b] with
[*][b]Player [/b]no longer [b]shifts up/down[/b] before/after [b]cutscenes[/b]
[*]Thrown on a ground [b]resources [/b]should have same position for other [b]Players [/b]in [b]Coop[/b]
[*]No longer possible to [b]rotate [/b]fences, roads, pumps and similar
[*][b]Morps [/b]are [b]loading properly[/b] now
[*][b]Dust particles[/b] are no longer increasing their spawn rates based on [b]Player[/b] count
[*]Selecting [b]moving[/b] entity now properly positions [b]selection[/b] icon
[*][b]Selection icon[/b] no longer [b]intersects[/b] with [b]warning[/b] icons above entities
[*][b]Water Tech[/b] should no longer send water to [b]disconnected towers[/b]
[*][b]Selection[/b] is no longer [b]stuck[/b] on some entities
[*]Improved [b]Cup[/b] size (decor)
[*][b]Terraforming[/b] now works properly with [b]Roads[/b]
[*]Loading [b]save files[/b] when [b]Morps[/b] are about to fall asleep
[*][b]Teleporters[/b] can pick resources from [b]bowls[/b]
[*][b]Pump[/b] no longer breaks when [b]pumped entity[/b] is [b]destroyed[/b]
[*][b]Connection [/b]to [b]big worlds[/b] should be [b]more stable[/b] now
[*]No longer possible to load while [b]online services are still loading[/b]
[*][b]Captain:[/b] no longer [b]rotates hands[/b] in cutscenes [b]unnaturally [/b]
[*][b]Heater [/b]loads properly now
[*][b]Water Stove[/b] and [b]Sprinklers [/b] now show errors in their [b]tooltips[/b]
[*][b]Water Stove[/b] now shows stored [b]entity[/b]
[*]When [b]Morps [/b]are picked up, [b]sounds [/b]no longer [b]stack [/b]for other players
[*]While [b]carrying Red Morps,[/b] proper [b]sounds [/b]are being played now
[*][b]Music [/b]shouldn't stop playing when entering [b]the menu [/b]in [b]Coop[/b]
[/list]
[h2]Optimisation[/h2]
[list]
[*]Objects creation in the game should be faster now
[*]More [b]Visual Effects[/b] can be played on the screen at the same time
[*]Optimisation for [b]Pumps[/b]
[*]Worlds with a lot of [b]fences[/b] should load faster for other [b]Players[/b] in [b]Coop[/b]
[*]Fixed [b]memory leak[/b] related to entity selection
[*]Fixed [b]memory leak[/b] related to audio
[/list]
[h2]New Steam Community Items[/h2]
[list]
[*]Badges
[*]Trading Cards
[*]Backgrounds
[*]Emoticons
[/list]
[h3]Tiny Teams Participants[/h3]
We're super excited for you to try out this update. It dropped as part of [b]Yogscast's Tiny Teams[/b] event to celebrate all the indie games out there!
[h3]Join our socials to leave your valuable feedback for this update![/h3]
[img]https://clan.cloudflare.steamstatic.com/images//38670119/98e477d3ba1dfc6f33b9759f76ff35f91604ebaa.png[/img]
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