Decor Update Is Live - Play Now! (v0.11)
Author: Patomkin,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//38670119/5bf75bedb9057b786f777dfa4697826f2047aca0.png[/img]
[h3]Hello Morpers![/h3]
We are excited to announce that our next Time to Morp playtest is [b]now live running from now through to November 20th.[/b]
[h3]How to join the playtest?[/h3]
Find "Join the Time to Morp Playtest" on the main page of the game, and [b]press "Request Access"[/b] (you will get it immediately).
[img]https://clan.cloudflare.steamstatic.com/images//38670119/77e90a2d8ab423e21f3d27bd3e4362e1811f635d.png[/img]
[h3]Where to send feedback?[/h3]
We would love to hear your feedback so feel free to head over to the Steam forums or our [url=https://discord.gg/kT4mBUy9CA]Discord Server[/url] and let us know what you think on [b]#feedback[/b] channel!
[h1]Patch Notes for Decor Update (v0.11)[/h1]
[i]In this update, our primary emphasis was on incorporating player feedback. We have addressed issues, and introduced several features to enhance the overall gaming experience. You will also notice some major visual updates, a lot more decoration items and some improvements and fixes.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//38670119/161585007e4035c1dd00bb08b8f5a0e96f4dac84.png[/img]
[h3]Steam Support[/h3]
[i]Since the last playtest we have added the ability to invite friends to play via the Steam invite system, it has never been easier to invite your friends to play, you can now "Join game" via friends on Steam.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//38670119/7016c54123a1b934226f8fc97ed717fab5dc3bb1.gif[/img]
[h3]Decorate everything[/h3]
[i]Adorn every space with our latest collection of 170 new decorative items[/i]
[img]https://clan.cloudflare.steamstatic.com/images//38670119/ef5dcc7143d8841e95640e5aa5848b2d6e132928.gif[/img]
[h3]Logs and rocks are gatherable[/h3]
[i]While we continue to implement full-fledged terraforming, this is an early opportunity for your base customization[/i]
[img]https://clan.cloudflare.steamstatic.com/images//38670119/28a6b91ddd3e9bfb6e868169de489f4cb79700b9.gif[/img]
[h3]Enhanced Researcher[/h3]
[i]The introduction of [b]Next Ready[/b] and [b]Next Suggested[/b] buttons aims to enhance navigation within the Research tree. We are actively refining the overall navigation experience, and these initial features are designed to provide incremental improvements. Additionally, stay tuned for the upcoming inclusion of a comprehensive search functionality.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//38670119/be31d7f1a661b56e6b376948c2959d04aad8631d.gif[/img]
[h3]Milestone 2.0[/h3]
[i]To reduce clutter caused by milestone popups, we've streamlined the experience by combining milestones and adding descriptions[/i]
[h3]Improved Compass[/h3]
[i]On the compass, players can see fellow players and their names[/i]
[h3]Rest:[/h3]
[list]
[*]Additional upgrades on researcher to gather big rock + hard rocks
[*]SFX and VFX for gathering/collecting
[/list]
[h3]Improved:[/h3]
[list]
[*]Inventory uses smallest stack first when building something
[*]Better UI of disconnect error messages
[*]Inventory fills biggest stack first when picking resources
[*]You can skip dialogue with a spacebar
[*]Icons quality in text
[*]You will get notified if auto-save was failed
[*]Additional sounds of Morps should play
[*]Scanner now works for each client separately
[*]Chest’s craft is much cheaper now
[*][b]Bowl[/b] no longer collects resources from a [b]Chest[/b], but [b]Chest[/b] can collect resources from a [b]Bowl[/b], this should make the set up for moving resources from one area to another for storage much easier
[*]All [b]Sprinklers[/b] in an area are filled when pressing [b]RMB[/b] (same as [b]Cookers[/b])
[*][b]Discharger[/b] can be filled with [b]RMB[/b] (same as [b]Cookers[/b])
[*]Removed redundant UI from [b]Bowl[/b] and [b]Smart Sprinkler[/b]
[*]You can construct additional meshes of a similar nature before experiencing a decline in FPS
[/list]
[h3]Fixed:[/h3]
[list]
[*]Majority of visual effects should play for all clients in multiplayer
[*]Majority of sounds should play for all clients in multiplayer
[*]Models for various assets (trees, bushes, rocks etc.,) are same now on different clients
[*]Build menu remembers scroll values
[*]Disconnected players are dropping holded entities on the ground
[*]Ability to surpass the permitted resource limit when filling the cooker
[*]Appropriate SFX for steps taken by each client
[*]Players will no longer see other players in a wrong/flying positions
[*]Connecting to the game should result in significantly less errors
[*]Removed house-markers on compass
[*]Morps will no longer get stuck on load
[*]Possible to close [b]Help Menu[/b] if you seen guide before
[*]Only host of multiplayer game can save it
[*]Main-menu no longer try to save the game
[*]Re-connecting to multiplayer game will no longer move you to a default position
[*]Morps will blink on a clients
[*]No more loop of one track
[*]Players no longer can take resources from a [b]Lost and Found[/b] chests from a player who is still online
[*]Game starts on Day 1
[/list]
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