Playtest with Lasers! (v0.5)
Author: Patomkin,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//38670119/413171a023cc719bfb0e5642eeb994401935a6dd.png[/img]
It's that time of the year again - playtest time! We add stuff - you play stuff - you give us feedback about stuff. Easy!
[h2]How to join?[/h2]
Find "Join the Time to Morp Playtest" on the main page of the game, and [b]press "Request Access"[/b] (you will get it immediately).
[img]https://clan.cloudflare.steamstatic.com/images//38670119/77e90a2d8ab423e21f3d27bd3e4362e1811f635d.png[/img]
[h3]What to expect from the game?[/h3]
Current [b]version of the game is v0.5[/b], meaning that nothing is final and there is little content to play with. So expect missing mechanics, some imbalance, absence of key rebindings and lack of cool animations on every click, but you should be able to get the feeling of the game and have fun for several hours!
[h3]Where to send feedback?[/h3]
Start a discussion here on Steam, or join our [url=https://discord.com/invite/SdWBfVS]Discord Server[/url] to discuss your experience directly with us in [b]#playtest[/b] channel. We will be waiting!
[h3]For how long the Playtest will last?[/h3]
We will [b]close the playtest on July 11th[/b] to go through your feedback and then shift our focus back to development.
[h2]Patch Notes (v0.5)[/h2]
[i]The idea behind new patch was to fix countless problems with Wires, so we removed them from the game and replaced them with new Power Poles. We also rebalanced whole early game progression and how some Morps work in an attempt to improve flow of the game. Oh, we also added a new mechanic to play with - Lasers![/i]
[i]NOTE: Old save files (from v0.4) won't work with the new patch (v0.5)![/i]
[h3]New Features:[/h3]
[list]
[*][b]Power Poles[/b]
Power is fully reworked, Wires are removed. This should make power more interesting to play with.
[*][b]Lasers[/b]
Lasers are our version of "High Power Lines". We will expand more on it in next patches.
[*][b]Early Game Rebalance[/b]
It should be easier to get resources now, and should create a smoother difficulty curve in the beginning of the game.
[/list]
[h3]Improvements:[/h3]
[list]
[*]Player can "swim"
[*]Compass UI
[*]New Building: Beacon
[*]Crafting reworked [i](Can queue multiple recipes at once, continue crafting even when UI is closed)[/i]
[*]New Stove / Pocket Stove UI
[*]Optimization: VFX, Map Loading
[*]New feature: Quick Copy [i](Middle Mouse Button to copy any building and its settings)[/i]
[*]Bug fixes / Stability improvements / UX improvements
[/list]
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Our friends made a plushy for us!
[img]https://clan.cloudflare.steamstatic.com/images//38670119/99b00ee5a0d2cead7746f45a448b036bf5994275.png[/img]
[url=https://discord.com/invite/SdWBfVS]Discord Server[/url] | [url=https://twitter.com/TeamHalfBeard] Twitter[/url] | [url=https://facebook.com/teamhalfbeard] Facebook[/url] | [url=http://timetomorp.com] Website[/url] | [url=https://www.instagram.com/teamhalfbeard] Instagram[/url]