[img]https://clan.cloudflare.steamstatic.com/images//38670119/33d782f4b75f8d9565945573452868ff3dbfc57b.png[/img] We added so much, but in the end, it doesn't even stop us from adding even more! And we did exactly that! More tech, more decor, more mechanics, just ... more! [h2]How to join?[/h2] Find "Join the Time to Morp Playtest" on the main page of the game, and [b]press "Request Access"[/b] (you will get it immediately). [img]https://clan.cloudflare.steamstatic.com/images//38670119/77e90a2d8ab423e21f3d27bd3e4362e1811f635d.png[/img] [h3]Where to send feedback?[/h3] Start a discussion here on Steam, or join our [url=https://discord.com/invite/SdWBfVS]Discord Server[/url] to discuss your experience directly with us in [b]#playtest[/b] channel. We will be waiting! [h3]For how long the Playtest will last?[/h3] We will [b]close the playtest on Aug 11th[/b] to go through your feedback and then shift our focus back to development. [img]https://clan.cloudflare.steamstatic.com/images//38670119/0d5f4493b9c76cef84cbd88ee2b345050dbdaa52.jpg[/img] [h2]Patch Notes (v0.9)[/h2] [i]Idea behind this patch is to simplify the early game, giving simple and understandable tools at first, and then replacing them with more advanced technology later in the game. Another goal is to go more in the direction of “building a town”, adding more NPCs, Housing mechanics and fully reworking how Decor looks and works.[/i] [i]NOTE: Old save files (from v0.8) won't work with the new patch (v0.9)![/i] [h3]New Features:[/h3] [list] [*][b]New Mechanic: Reputation[/b] (Players can complete Quests to increase reputation with Morps and the Crew to get rewards) [*][b]New Mechanic: Cooking[/b] (Players can cook complex dishes to feed Morps and the Crew) [*][b]New Mechanic: Housing[/b] (Crew members now require a House to stay at. This mechanic will be expanded in future patches) [*][b]New Mechanic: Player Emotes[/b] (Players can now use emotes and even Play with Morps!) [*][b]New Mechanic: Bowls[/b] (Simple version to move specific items between Areas without dealing with Conditions) [*][b]New Progression: All early technology is simplified[/b] (Added simpler versions for all buildings to ensure a smoother learning curve) [*][b]New Research Tree: +50% more nodes to unlock[/b] (bloat, bloat, BLOAT) [*][b]New Decor: around 40 new items to decorate with[/b] (Decor mechanic was simplified, allowing easier access and building) [*][b]New NPCs: Meet 3 new Crew members![/b] (they're useless right now, but they're there!) [/list] [h3]Improvements:[/h3] [list] [*]New Building: Roads (increases Player movement speed) [*]New Quests (to teach new mechanics) [*]New Building: Well (fast and easy access to water) [*]Some Morps are simplified (to prevent unnecessary morphing) [*]Updated Map (More verticality) [*]Updated Plant (more visible, animated) [*]Updated Ground (better colors, smoother edges, more noticeable levels) [*]Optimization (how ground and biomes are drawn) [*]Bug Fixes / UX Improvements [/list] --- [url=https://discord.com/invite/SdWBfVS]Discord Server[/url] | [url=https://twitter.com/TeamHalfBeard] Twitter[/url] | [url=https://facebook.com/teamhalfbeard] Facebook[/url] | [url=http://timetomorp.com] Website[/url] | [url=https://www.instagram.com/teamhalfbeard] Instagram[/url]