[0.15.7] Pipes length limit no more!
Author: Elja,
published 2 months ago,
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[h3]Hello, Interns![/h3]
We're continuing to improve [b]Time to Morp[/b] based on your [b]feedback[/b]. This update lets you enjoy building pipes[b] without length limit[/b], and it also enhances your overall experience by fixing a few [b]errors [/b]you reported! Here's the full list of changes:
[h2]New[/h2]
[list]
[*][b]Pipes [/b]no longer have a [b]length limit[/b]
[/list]
[h2]Fixes[/h2]
[list]
[*]Building [b]long pipe networks[/b] no longer [b]break [/b]the game
[*]It is possible to [b]join co-op[/b] with [b]full Chests[/b] again
[*]Some [b]resources [/b]are no longer [b]invisible[/b] in player's hands
[*]No longer playing[b] building animations[/b] and [b]VFXs[/b] on load for [b]already built tech[/b]
[*]Disabled [b]water tech[/b] should no longer [b]slow down[/b] the game
[*]When removing a [b]Chest[/b], resources should now be properly scattered if your [b]inventory is full
[/b][*]Missing [b]Tokens of Technology and Improvement[/b] are moved to [b]Lost and Found Chest[/b] on load
[*][b]Farming [/b]category in [b]Morp-Wiki[/b] has proper progression count now
[*]Saving game while [b]auto-save[/b] is in progress no longer [b]breaks [/b] it
[/list]
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