[h2]Updates [/h2] [h3]Cursed Runs[/h3] The first 7 additional difficulty levels have been brought into the main branch! Win a run with any character to unlock the first curse! Win with a curse enabled to unlock the next! Curses stack up, so playing on curse level 7 includes the other 6! Once a curse is unlocked, it is available for every necromancer, but the highest level won for each necromancer is tracked in the collection [h3]Data Analysis[/h3] I now have 'end of run' data collection up and running now in the main branch, so I will be able to track win rates, pick rates, and more using real world data! This is very exciting for me because I'm a nerd, but also exciting for you since as there will be better balance! I expect to have a balance change every week. [h2]Road Map[/h2] As mentioned in the discord, I'm sharing out the first draft of a living roadmap of Early Access. This graphic outlines the features I expect to deliver throughout Early Access, in rough priority order. [img]https://clan.cloudflare.steamstatic.com/images//42541450/0b05705a3a6e03586c29d920c3fee768faaaeef7.png[/img] [h2]Fan Art[/h2] [img]https://clan.cloudflare.steamstatic.com/images//42541450/aa6d69e4b24dfe8cb43bca379855f77f76d69b20.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//42541450/d9e2f8c333a3b2a3874bb81240ab351d45371769.png[/img] The fan art keeps coming! This week we have two fan-made cards, sketched and designed by nohrg!