Week 2: Patch 0.1.1: The Unlucky Number 7
Author: 1337 pete,
published 6 months ago,
Hey folks!
The patch today in the main branch hits a bunch of the reported gameplay bugs. Thank you for your diligence reporting those!
Additionally, in the Beta branch, you can unlock up to 7 levels of additional difficulty in Cursed Mode! Winning with any character will unlock the option to apply curses to a run. Win on a cursed run to unlock the next level of curses!
[b][i]What's the Beta branch?[/i][/b] It's an opportunity to try features not yet in main branch, and provide feedback before they reach a larger audience.
[img]https://clan.cloudflare.steamstatic.com/images//42541450/2ce8dccdab709d9f9fd74d755763f55112ef3001.png[/img]
[h2]Content Changes
[/h2] [b][u]Frank [/u][/b]
[b]Was[/b]: 5/4 "Combat Start: Increase your Magic Mastery by the highest level among your stored minions."
[b]Now[/b]: 3/5 "Increase your Magic Mastery by the highest level among your stored minions."
[b][u]Stein [/u][/b]
[b]Was[/b]: 6/7 "Combat Start: Increase your Poison Mastery by the highest level among your stored minions."
[b]Now[/b]: 5/7 "Increase your Poison Mastery by the highest level among your stored minions."
Last week's nerf was implemented in a feel-bad way, as their abilities would fire *after* spells. Now they are passive abilities, as they were, except they are still not "support" abilities.
[u][b]Everseer [/b][/u]
[b]Was[/b]: "Combat Start: Set my Health and Attack equal to the greatest among Related minions."
[b]Now[/b]: "Combat Start: I gain Health and Attack equal to the greatest among Related minions."
Everseer has been reworded to match the more generous nature of the ability's current effect:
[h2]Bug Fixes[/h2]
[list]
[*] symbiosis did not buffed benched minions
[*] #330 virulent zombie seems to trigger on opponent spells
[*] Maligned Spirit triggered on opponent's magic damage
[*] #391 Squashbuckler was returning her to the battlefield even if she died prior to her combat start ability
[*] #401 Abilities like Tiny Ghost should fire during noncombat phase, even if benched
[*] Soul Sorceress / hungry shadows interaction: Soul Sorceress still allows you to use hungry shadows twice, but each kill will increase the damage by 1, not 2 (the "reward" was double triggering for EACH kill)
[*] #408 Cannot "Continue Run" if you return to menu during necromancer select.
[*] #422 #431 Infernal Meteors was not triggering for opposing summons
[*] #426 #450 Deadwood doesn't trigger InfernalMeteors,
[*] #427 perfected gourdfather didn't spawn perfected gourdheads
[*] #437 Energy echoers do not work in the “extra fight”
[*] #444 #454 Lethal Fallout was applying Poison for any magic damage, regardless of source
[*] #445 [REDACTED]'s lore was not unlocking.
[*] #446 #434 hostile singularitus affects player in bonus battle
[/list]
[h2]Fan Art[/h2]
Lastly, I wanted to share an awesome piece of fan art submitted in the Discord: Izzy_Stardust's take on what the Ruler in Red might look like! Stay tuned to see how this art compares to the final piece!
[img]https://clan.cloudflare.steamstatic.com/images//42541450/dbe8b4f7575018440a81f203ab8e4912bd8e49f9.png[/img]