In general I want to save content adjustments to once a week on Fridays, but given that it's week 1, I'm adjusting and tuning as I see fit. [h2]Gameplay Update: [/h2] [list] [*]Realm's Lament Fight has be updated. [*]Poison Change: After taking Poison damage equal to their stacks, a minion now loses half their stacks of poison, rounded up. [/list] [h2]Content Adjustments [/h2] [b][u]Frank[/u][/b]: [list] [*][b]Was[/b]: Support: Increase your Magic Mastery by the highest level among your stored minions. [*][b]Now[/b]: Combat Start: Increase your Magic Mastery by the highest level among your stored minions. [/list] Buying Franks and immediately sticking them on your bench was too much upside for too little downside. [u][b]Stein[/b][/u]: [list] [*][b]Was[/b]: Support: Increase your Poison Mastery by the highest level among your stored minions. [*][b]Now[/b]: Combat Start: Increase your Poison Mastery by the highest level among your stored minions. [/list]Same as Frank, but worse, as Poison Mastery was even more valuable. [u][b]Singularitus[/b][/u]: [list] [*][b]Was[/b]: Whenever a friendly spell triggers, you gain 1 Magic Mastery and 1 Poison Mastery this combat. [*][b]Now[/b]: Whenever a Related minion attacks, you gain 1 Magic Mastery and 1 Poison Mastery this combat. [/list]Singularitus was giving way a crazy amount of stats for too easy of a setup. In nearly even run, you will have spells that trigger frequently, so it was extremely easy to pop off without working for it. [b][u]Grotesquerize[/u][/b]: [list] [*][b]Was[/b]: level 4 spell. [*][b]Now[/b]: level 5 spell. [/list]Grotesquerize is warping runs once gotten to early. This spell is still on my watch list, but having it at level 5 at least dampens its effect for now.