Week 13: Beta Update: Shareable Seeds!
Author: 1337 pete,
published 3 months ago,
[h2]Update on the beta this week: Sharable Seeds!
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You can now copy/paste a seed that governs the minions, spells, enemies, and rewards you see in a run!
Wondering how a run would have turned out if you had made a different start? Copy the seed and play it again up to that point. Or maybe you want to see how your friend would play a run given the same scenario? Send them the seed and see how it goes!
[img]https://clan.cloudflare.steamstatic.com/images//42541450/1388266657c21f9417a3b94eb840f8e9692244e8.png[/img]
Given the nature of a drafting autobattler there's some nuance to how seeding works. Here are some of the implementation details:
[list]
[*] Enemy encounters (aside from mimic position) are preseeded, meaning they are created as soon as the seed is selected.
[*] Spell choices (for Haunted Book and Leveling up) are preseeded.
[*] Reclamations and the Activity Grid are preseeded.
[*] The lineups used for Gamble and Training are [b]not [/b]preseeded and may change in a given seed.
[*] Combat will use the same RNG on given seed, but that doesn't mean enemies/minions will make the same random attack choices if there were "upstream" divergences.
[*] Minion choices (in shops, perfected rewards, and for Necroforager's ability) are preseeded, but there is some nuance here. Whenever a minion choice is needed, (ie: for a shop roll), the choice is read from a preseeded 'shuffle' of a large bag of minions. On the same seed, you and your friend will see the same minions, but there may be a slight shift in when/what turn they are seen, depending on things like locking/rerolling/buying etc.
[*] The subtyped minion used for Pathways are [b]not [/b]preseeded and may change in a given seed.
[/list]
[h2]Content Changes:
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[b]Possessor[/b]
[b]Was[/b]: Dies: Add my Attack and Health to another random friendly [b]Related [/b]minion this combat.
[b]Now[/b]: Dies: Add my Attack and Health to another random friendly minion this combat.
[b]Bone Butler[/b]
[b]Was[/b]: Combat Start: Give Improved or Perfected [b]Related [/b]minions +1/+1 permanently.
[b]Now[/b]: Combat Start: Give Improved or Perfected minions +1/+1 permanently.
The Related restriction on these minions has been lifted on Beta. If it proved more fun and still balanced, it will migrate to main.
[h3]A Note on Early Access[/h3]
I just wanted to take a moment and thank everyone checking out the game during Early Access. It's really awesome to see players excited about the game, and I appreciate all the bug reports/suggestions coming in. Some weeks (like Localization tech last week and the seed work this week), will be more about getting certain features/content into the game that are needed for the 1.0, but I am eager to get back to redesigns, balance, and bug fixing shortly!