Week 12: Necromancer Reworks and Updated Art!
Author: 1337 pete,
published 4 months ago,
Hey folks,
This week we have a new ability for the [b]Dreadknight[/b]!
[quote][b]Was[/b]: Combat Start: Kill a friendly minion, then deal Magic damage equal to its Attack to an unprotected enemy.
[b]Now[/b]: Combat Start: Kill a friendly minion. When there is space, resummon it permanently as a [b]Knight[/b].[/quote]
[img]https://clan.cloudflare.steamstatic.com/images//42541450/3c5570f4d5f1bdde09dc0a01a04faedd2b4a5c83.png[/img]
The Dreadknight cruelly conscripts minions to serve under his banner. Try him him out with rosters that want the early Dies trigger, or minions that love being resummoned (looking at you, Ferals). Or, perhaps you simply wish to reforge your minions all as Knights, to reap the [b]Related[/b] benefits.
Additionally, the [b]Necroforager [/b]rework accidentally escaped the Beta branch earlier this month, but it's been playing pretty well, so I'll mention that here in case you missed it!
[quote][b]Was[/b]: The first minion I summon each turn gets +1/+1 for every turn in which I sacrificed a minion.
[b]Now[/b]: Whenever I Recycle a minion, add a higher level minion to the shop.[/quote]
[img]https://clan.cloudflare.steamstatic.com/images//42541450/3388b99ad8b917ab6034bf67765d898dcb91552e.png[/img]
With these reworks, the 6 necromancers are now better hitting my goal of enabling different ways of thinking about the shared pool of minions and spells. I think the best character abilities are ones that change your exploration of the draft, either by exploded the possibility space into tons of new strategies inaccessible to other necromancers (like with Fleshsmith), or reprioritizing your draft-priorities, making certain picks "OP" (Soul Sorceress, Ruler in Red), or putting you in positions where your team is shaped by unusually early build-arounds (Necroforager).
[img]https://clan.cloudflare.steamstatic.com/images//42541450/b1e1f234d3b2cff9a876033b977d8cbba3f88f87.png[/img][img]https://clan.cloudflare.steamstatic.com/images//42541450/037240ce4e977951c41e7e1d820818154e77181c.png[/img][img]https://clan.cloudflare.steamstatic.com/images//42541450/56c281549e15707678b32282ab4c478ee689af38.png[/img]
I still expect some revision on these characters as the game evolves, but for now I am shifting gears to other features on the Roadmap, which has been recently updated to reflect the past month of feature deliveries.