Big Beta update
Author: 1337 pete,
published 1 month ago,
This will likely be the last shipment of beta content before it makes it way to the main branch!
We have a bunch of new spells, new buildings, changes to the Necroforager, and more!
[h1]Beta Access[/h1]
If you're interested in checking out the beta changes, they are available to all. Simply right-click the game in you steam library, go to Properties, and use the beta code throneofbeta.
[h1]Content Changes
[/h1]
[h2]Necroforager Redesign[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//42541450/de657355430abd2dae41c7525b259a7aa0cb87e6.png[/img]
[b]Was[/b]: Whenever you sacrifice a minion, a minion one level higher to the shop.
[b]Now[/b]: Recycling triggers summon abilities. Summoning triggers recycle abilities.
Embrace the cycle of life and undeath with this rework to the necroforager. I wanted to preserve her interaction with recycling minions, but take her in a direction when she feels like she has unique builds accessible only to her. There are a lot of minions and spells that pop off when you get to double dip summoning and recycling. Grow-tastic!
[h2]Buildings
[img]https://clan.cloudflare.steamstatic.com/images//42541450/3d65fb2f355326cffb0731840b85df958ecdfdca.png[/img]
[/h2] Buildings have been redesigned, and there's now 21 different building rewards in the game. I won't list them all here, but go check em out in game!
[h2]New Spells
[img]https://clan.cloudflare.steamstatic.com/images//42541450/fde8621646476b44abd05d1f298d1d170dd9f8e9.png[/img]
[/h2] I've added 8 new Level 4 spells, 6 new Level 5 spells , and one new level 2 spell.
[h3]Spell Changes
[/h3] Deathcycle, Overmind, and Dark Syzygy are now Relics rewards obtained after the Crypt. Their art and name will change in a future build.
[h3]Level 2 Spells[/h3]
[u][b]Steal the Soul [/b][/u]
[b]Was[/b]: Level 3
[b]Now[/b]: Level 2
[u][b]Reassemble[/b][/u]
[b]Was[/b]: Whenever you reroll, give a random minion in the shop +2/+1 permanently.
[b]Now[/b]: Whenever your shop rolls, give a random minion in the shop +2/+1 permanently.
[u][b]Interchangeable Parts[/b][/u]
[b]Was[/b]: Whenever you sacrifice a minion, give a random Related minion +1/+1 permanently.
[b]Now[/b]: Whenever you sacrifice a minion, give a Related minion +2/+1 permanently.
[b][u]Exalt[/u][/b]
[b]Was[/b]: Combat Start: Give a minion +1/+1 this combat for every Related neighbor. Its Related neighbors gain +1/+1 and Defender this combat.
[b]Now[/b]: Combat Start: Give a minion +1/+1 this combat for every Related minion.
[h3]Level 3
[/h3]
[u][b]Tomb Plating[/b][/u]
[b]Was[/b]: Level 2, Whenever you reroll, give a random unshielded minion in the shop a Shield permanently.
[b]Now[/b]: Level 3, Whenever your shop rolls, give a random unshielded minion in the shop a Shield permanently.
[h2]Relic Changes
[/h2]As stated, Deathcycle, Overmind, and Dark Syzygy are now relics. Additionally, two building abilities are now available on relics.
[b][u]Organ Grinder[/u][/b]
Your first recycle fully refunds. (formerly of 'Fungal Garden')
[u][b]Mirror Advisor[/b][/u]
Double your support abilities.(formerly of 'Apprentice's Quarters')
[h2]Rituals Removed[/h2]
Rituals have been removed. I wasn't happy with their impact on the game (costing skulls in the last few turns, forgetting to activate, etc).
Surviving the [b]Siege [/b]now gives a choice of 3 more buildings, rather than a choice of 3 rituals.
Reaching Collection Level 3 with a necromancer unlocks their signature level 5 spell, instead of their signature ritual.
[h2]Gameplay Changes[/h2]
The 'lost combat' Heart loss experimental change that was on beta has been reverted. Players are now back to losing hearts equal to the remaining enemies.