Beta Update: Relic changes and more!
Author: 1337 pete,
published 3 months ago,
Hey folks,
Another batch of updates for Beta. I'm hoping to get feedback on these before I move these changes into the main branch for the Summer Content Update (hopefully by late August!)
[h2]Another Minion Joins the Necromatic Lineup[/h2]
[b][u]Disciple of Destruction
[/u][/b]Level 4, 5/5. Zombie Mage
Attacks: Apply 1 Poison to all enemies.
Dies: Deal 5 Magic damage to each Poisoned enemy.
Goggles on, it has dev art by yours truly : ]
[h2]The High Eye
[/h2]The High Eye fight has been updated. I've also slightly increased the rate in which The High Eye spawns as the final boss, just for more beta exposure.
[h2]Banners and Buildings[/h2]
Banners now appear after Area 2: The Castle, and Buildings appear after Area 3: The Throne Room
[h2]Storage
[/h2]The Exhume/Expand storage-granting activities have been removed from the 3x3 grid. Instead, now you can purchase a storage slot from the skull shop once per area for 3 skulls.
Additional storage slot have been such an important resource that it would often dominate the selection of 3x3 activities. Bringing it into the shop provides a more consistent way of getting storage, and adds a bit of risk: forgoing summoning mid area may make it more likely you lose a fight.
[h2]Relic Changes[/h2]
I'm hoping to make the Area 1 Relic reward something that has a meaningful impact in your overall run, rather than just being a small power boost. I'm hoping these changes lead to more variety and memorable builds from run to run.
[u][b]Wand of the Dead[/b][/u]
[b]Was[/b]: Skeletons and Zombies get +2/+2.
[b]Now[/b]: If a friendly Skeleton or Zombie attacks, you choose its target.
[u][b]Pickled Heart
[/b][/u][b]Was[/b]: Reapers and Blights get +2/+2.
[b]Now[/b]: Reapers and Blights get +1 Attack. Grows by 1 for every 5 minions summoned.
[u][b]Darkflame Candle
[/b][/u][b]Was[/b]: Spirits and Horrors get +2/+2.
[b]Now[/b]: Spirits and Horrors are Shielded.
[u][b]Ashen Warpaints
[/b][/u][b]Was[/b]: Warriors and Shamans get +3 Health.
[b]Now[/b]: Warriors and Shamans are Related.
[b][u]Bloody Whetstone
[/u][/b][b]Was[/b]: Minions with Ranged or Sneaky get +4 Attack.
[b]Now[/b]: Minions with Ranged have Sneaky. Minions with Sneaky have Ranged.
[u][b]Ebonstaff [/b][/u]
[b]Was[/b]: +2 to your Magic Mastery.
[b]Now[/b]: Your Magic Mastery is doubled.
[u][b]Gravesoil[/b][/u]
[b]Was[/b]: +2 to your Poison Mastery
[b]Now[/b]: Your Poison Mastery is doubled.
[u][b]Chains of Obedience
[/b][/u][b]Was[/b]: Ferals get +3/+3.
[b]Now[/b]: Ferals costs 1 fewer Skull to summon.
[u][b]Necronominicon[/b][/u]
[b]Was[/b]: Level 1 minions get +2/+2.
[b]Now[/b]: If summoning a minion triggers a friendly ability, trigger it twice.
[u][b]Mask of Wrath
[/b][/u][b]Was[/b]: Rogues and Mages get +3 Attack.
[b]Now[/b]: Rogues and Mages have -2 Attack and gain Multihit II.
[u][b]Ready Bonesaw[/b][/u]
[b]Was[/b]: Improved and Perfected minions get +3/+3.
[b]Now[/b]: Improved and Perfected minions get +3/+3. Grows by +3/+3 whenever you perfect a minion.
[h3]Bug Fixes:
[/h3]#539 New Bone Steward that gives skulls for being hit, after perfecting him took four hits in a fight, and I only got three extra skulls after combat
I'm still investigating some of the weirder bugs seen with some combination of Deadwood/Ooze/Doll/Deathcycle. I appreciate the reports and logs shared in discord