I am exploring some new content changes on the beta branch, in pursuit of having a more complete content update for this summer. These are subject to change in a few days, so let me know what you think! [h2]Minion Changes[/h2] [h3]Level 1: [/h3] [u][b]Stein[/b][/u] [b]Was[/b]: Level 4, 5/7. Increase your Poison Mastery by the highest level among your stored minions. [b]Now[/b]: Level 1, 1/3. Support: Increase your Poison Mastery by 1. [u][b]Reinfreshment[/b] [/u][b]Was[/b]: Level 2, 5/1. Dies: Shield the minion behind me this combat. [b]Now[/b]: Level 1, 2/1. Dies: Shield the minion behind me this combat. [u][b]Twisted Reflection[/b][/u] [b]Was[/b]: Level 1, 0/6. Defender. Whenever I survive an attack, I deal 1 Magic damage back. [b]Now[/b]: Level 1, 0/6. Defender. After I am attacked, I deal 1 Magic damage back. [b][u]Funguide[/u][/b] [b]Was[/b]: Level 1, 0/4. Support: Your other minions have 1 Health. [b]Now[/b]: Level 1, 0/3. Defender. Neighboring minions have have 2 Health. [h3]Level 2:[/h3] [b][u]Frank[/u][/b] [b]Was[/b]: Level 3, 3/5. Increase your Magic Mastery by the highest level among your stored minions. [b]Now[/b]: Level 2, 2/2. Increase your Magic Mastery by the highest level among your stored minions. [b][u]Moon Shaman [/u][/b][b]Was[/b]: Level 4, 6/7. Your minions have +2 Health . Grows by 2 whenever you sacrifice a minion. [b]Now[/b]: Level 2, 1/3. Defender Other friendly minions have +1 Health. Grows by 1 whenever you sacrifice a minion. [u][b]Maligned Spirit[/b][/u] [b]Was[/b]: Level 2, 1/3. Maligned_Spirit Whenever an enemy takes Magic or Poison damage, I gain that much Attack this combat. [b]Now[/b]: Level 2, 0/4. Whenever a friendly spell or Related minion deals damage, I gain that much Attack this combat. [h3]Level 3:[/h3] [b][u]Virulent Zombie [/u][/b][b]Was[/b]: Level 2, 2/2, Whenever an enemy takes Magic or Poison damage, I gain that much Health this combat. [b]Now[/b]: Level 3, 4/2, Whenever an enemy takes Magic or Poison damage, I gain that much Health this combat. [u][b]Sun Shaman [/b][/u][b]Was[/b]: Level 3, 3/7, Multihit II [b]Now[/b]: Level 3, 2/2, Ranged. Other friendly minions have +1 Attack, Grows by 1 whenever you summon a Related minion. [u][b]Rotting Rampart [/b][/u][b]Was[/b]: Level 3, 1/6. Combat Start: Grow my Recycle Refund by 1 Skull. [b]Now[/b]: Level 3, 2/9. I take damage instead of the minion behind me [u][b]Will o the Wisp[/b][/u] [b]Was[/b]: Level 3, 2/2. Summoned: You gain 1 XP. [b]Now[/b]: Level 3, 3/1. Summoned: You gain 1 XP. [u][b]Edge Lord[/b][/u] [b]Was[/b]: Level 3, 3/11. Whenever a Related minion is dealt damage or loses a shield, I gain 1 Attack permanently. [b]Now[/b]: Level 3, 3/10. Whenever a Related minion is dealt damage or loses a shield, I gain 1 Attack permanently. [b][u]Shadow Mentor [/u][/b][b]Was[/b]: Level 3, 0/4 Add my Attack and Health to the minion in front of me. [b]Now[/b]: Level 3, 0/4 Defender. Add my Attack and Health to the minion in front of me. [h3]Level 4: [/h3][b][u]Huntsman[/u][/b] [b]Was[/b]: Level 3, 2/5 Whenever another Related minion dies, I get +2 Attack permanently . [b]Now[/b]: Level 3, 4/4 Ranged, Multihit II [b][u]Soul Sapper [/u][/b][b]Was[/b]: Level 2, 3/2, Whenever a Related minion dies, deal 2 Magic damage to a random enemy. [b]Now[/b]: Level 4, 2/2, Whenever a Related minion dies, deal 2 Magic damage to a random enemy. [b][u]Mushy[/u][/b] [b]Was[/b]: Whenever a Related minion is attacked, apply 4 Poison to the attacker. [b]Now[/b]:Whenever a Related minion is attacked, apply 6 Poison to the attacker. [h3]Level 5:[/h3] [u][b]Deadwood[/b][/u] [b]Was[/b]: Dies: Summon your storage minions to the battlefield. [b]Now[/b]: Dies: Summon copies of your stored minions to the battlefield. [h2]Merge Rewards[/h2] [b]Removed[/b]: +1 Magic Mastery +1 Poison Mastery I am experimenting with making Mastery a little more intentional, rather than incidental. I may end up increasing the power of Study in response. [b]Added[/b]: [b]Bathe in Shadow: [/b]Target minion permanently gains +3 Attack and Sneaky.