Thanks for all those providing feedback on the beta changes. I am hoping to have these ready for the main branch by end of August! [h1]Gameplay Change [/h1] Trying out a change to hearts in combats where you minions are defeated. [b]Was[/b]: Each remaining non-defender enemy minion caused the necromancer to lose a heart. [b]Now[/b]: The necromancer loses one heart for failing to clear a combat room, and all hearts if they are unable to clear the Final Boss. [h2]New Minion: [/h2]"Gatekeeper" Level 4 Horror Steward (5 skull cost) 5/5 Defender Support: Other friendly minions with Defender or Support get +5/+5. [h2]Content Changes[/h2] [u][b]Cursed Doll [/b][/u][b]Was[/b]: Defender. Dies: Give a friendly minion +2 Attack permanently, then summon a copy of me to the enemy's side. [b]Now[/b]: Dies: Give a friendly minion and enemy each +2 Attack permanently. [u][b]Necrooze -> The Ooze[/b][/u] [b]Was[/b]: Summoned or Sacrificed: Fill your empty battlefield and bench slots with random minions. [b]Now[/b]: Sacrificed: Fill your empty battlefield and bench slots with random minions. [u][b]Energy Echoer [/b][/u][b]Was[/b]: Whenever a neighboring Related minion's ability triggers for the first time each combat, this copies it. [b]Now[/b]: Whenever a neighboring Related minion's ability triggers for the first time each combat, trigger it again. There's been a lot of confusion (and bugs!) due to Energy Echoer copying the ability for herself, rather than copying the ability and preserving the original source. (ig: dealing damage based on its own health when copying Nether Warden). I'm exploring this simplification, with an understanding that it changes the outcome of some interactions from what used to happen. [u][b]Virulent Zombie[/b][/u] [b]Was[/b]: Level 3 (4 cost) 4/2 Whenever an enemy takes Magic or Poison damage, I gain that much Health this combat. [b]Now[/b]: Level 3 (4 cost) 4/4 Whenever an enemy takes Magic or Poison damage, I gain +2 Health this combat. The day has come. It hurts to change what has been an exciting moment for a lot of new players, but I think this character needs to be nerfed in order for more strategies to be viable and interesting. [h3]Bug fixes[/h3] #533 if you hover over the top right corner outside of the shop this will pop up #544 Extra coffin buy tokens ares stacking in the UI if you don't buy them, until a significant portion of the screen is them. It should just show 2/2 left to buy or whatever on the one token. Bug: Managed to get an integer overflow by having -1 attack on shadow mentor. The Possessor was a 5/32 before this. #548 A shielded minion behind a shielded Rampart being attacked by an Elite Archer results in no shields lost. Unsure if the rear shield is necessary. #543 BETA: Old bones was not buffing minions on combat start. (Old Bones was only giving +1+1 not +2+2) #554 golden disciple of destruction only applies poison once per attack #553 Ready BoneSaw bonus from perfected minions was reset after going to a sparring #558 beta: pickled brain seems to be resetting it's count during every Rest section [u][b]Cannot Repro:[/b][/u] These aren't necessarily not bugs, but I am unable to reproduce what was reported, so I am looking for more information #535 if you level up mid combat via deadwood summoning will o wisps into the fight and abomination attack the boss it will softlock the game #541 after previous best and losing, you often (always?) will not get credit for beating that curse level #560 energy echoers do not work at all in rival fight