Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. Second in line are the Elemental towers. Elemental towers focus on applying status effects to enemies, without a lot of concern for upfront damage. Elementals are masters of the Damage over Time (DoT) effect, whittling away an enemy's health even after it's out of the tower's range. [h3]Elemental I: Ice Tower[/h3] The Ice Tower is an important tower in any run, as its low price and ability to slow enemies makes it easy to deploy in areas where you need some breathing room. [img]https://clan.cloudflare.steamstatic.com/images//44888683/1a6ef5a5aa067b6ac8f15ff177f091f3efa71065.gif[/img] [h3]Elemental II: Flame Tower[/h3] The Flame Tower fires a spray of molten fire at approaching enemies, inflicting them with the Burn DoT status and steadily doing damage while they're in range. It can only fire for short lengths of time before it starts to overheat and must take a short break to recharge. [img]https://clan.cloudflare.steamstatic.com/images//44888683/bfacd9172838ac12dd02bb9306b9e88374f6cdd9.gif[/img] [h3]Elemental III: Lightning Tower[/h3] The Lightning tower combines the Shock DoT effect with a chain lightning projectile that bounces between nearby enemies, increasing the strength and duration of all shocked enemies hit more than once. The Shock DoT effect is capable of doing greater damage to Shielded enemies. [img]https://clan.cloudflare.steamstatic.com/images//44888683/a011fffa1b06cd57be385b6c8c2125a5d50f95a0.gif[/img] [h3]Elemental IV: Bio Tower[/h3] A sibling to the Flame Tower, the Bio tower shoots similar clouds of poisonous & acidic gas at enemies, inflicting them with the Bio effect. This DoT is strong against Armored enemies, and can literally drain their Healthbar even through their Armor! [img]https://clan.cloudflare.steamstatic.com/images//44888683/a4e84702c9282d83b7f44db53b75d312f5c4699e.gif[/img] [h3]Elemental V: Curse Tower[/h3] The Curse Tower is capable of pushing large quantities of Cursed energy out at a high pace; any enemies passing by that fall anywhere within its range will be inflicted with a random status effect. These stack up, so enemies who take their time passing a Curse tower will leave much weaker than they arrived. [img]https://clan.cloudflare.steamstatic.com/images//44888683/470a7995a8b79f7aedee8df72c9b3303256627a3.gif[/img] [h3]Elemental Upgrades[/h3] Elemental upgrades are centered around inflicting more or longer status effects on enemies, while the highest level upgrade lets every Elemental Tower inflict a lighter version of the Curse effect. [img]https://clan.cloudflare.steamstatic.com/images//44888683/181e89b77891b1532389e07ed1984f3f3f6e6944.png[/img] Please join our Open Playtest from the main game's Steam page to try out these towers and more! Stay tuned for the next installment in Terrorformer TD: Meet the Towers!