[h2]Patch 0.33[/h2] The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game. [img]https://clan.cloudflare.steamstatic.com/images//44888683/0a565f707f67c9ae9de7feac41a4e4b4a9c26080.gif[/img] [h3]Bugfixes[/h3] [list][*]Optimize audio source priorities to ensure sound is more consistent during frenetic sequences [*]Change stats dictionaries to use larger datatypes for players with long session histories [*]Rework Enemy regen system to address lag issues past round 25 [/list] [h3]Gameplay & Balance Changes[/h3] [list] [*]Add 12 new enemies [*]Add true flyer enemy ability (flies over player towers) [*]Add stealth enemy ability (cannot be targeted directly) [*]Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round) [*]Rework towers with fixed firing length to be more consistent at all game speeds [*]Add cost inflation to spells and towers; will now cost more the later the round [*]Ensure older towers are moved/sold for the amount they cost at time of placement [/list] [h3]New Content & Misc.[/h3] [list] [*]Tweak lighting values at low/high terror levels [*]Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps [*]Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over [*]Each map has its own percent chance of spawning Blocker tiles [*]Split out Global Leaderboard to be one per map [*]Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game) [*]Soften lightning tower sound effect volume to reduce clipping [/list] [h3]Known Issues[/h3] [list] [*]Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds [/list] Try out the Terrorformer TD demo today!