[h2]Patch 0.32[/h2] Big bugfix and QoL patch incoming; next patch will be the official Next Fest demo version! [h3]Bugfixes[/h3] [list][*]Fix tooltips not working on resolutions other than 1920x1080 [*]Fix enemy list in Wave Info window disappearing after round 45 [*]Fix spawner path to tower not updating properly after certain terraforming actions [*]Ensure Elevate cursor properly turns red and plays error sound when path would be blocked [*]Fix bug with Stats by Round window when towers have been sold[/list] [h3]Gameplay & Balance Changes[/h3] [list][*]Certain damage types and status effects (like Executioner or Black Hole) no longer affect bosses [*]Enemy info shown outside of the bestiary has been pared down[/list] [h3]New Content & Misc.[/h3] [list][*]Very beginnings of localization support [*]Splinter projectile sfx decreased for clarity when large amounts of projectiles [*]Enemy Heal Self vfx removed for clarity when larger amounts of enemies [*]Downsample all 3d sfx to mono [*]Add ability to close building/casting menus [*]Move Music menu inside of Settings menu [*]Move Card Unlock Progress window inside of Post Round Store window [*]Add ability to toggle HUD on/off [*]Add VSync and Show Range on Hover options to Settings menu [*]Add cost tooltip to towers and spells on bottom toolbar [*]Lower Buildable re-targeting from every .05s to every .1s for late-game scalability [*]Add Abandon Game button inside bestiary so that progress and XP is still earned without having to lose a doomed game [*]Disable UI Ratio slider on non 16:9 resolutions; add tooltip[/list]