Patch v 0.01.061
Author: TenebrisGame,
published 5 days ago,
[b]Battle[/b]
[list]
[*]Fix: New enemy wave did not come if the hero killed the last monster in the reinforcements and had an action point left.
[*]Fix: The skill “Panther System” did not remove its penalty between battles.
[*]Fix: The “Russian Roulette” skill could cause an error when the last monster died while skill was still firing.
[*]Fix: The “Swarm Call” skill of the Oviparous Mortem hive queen was stopping the battle.
[*]Fix: Medicus and Ignifer some passive skills could change the damage of the active skill to negative, healing enemies.
[*]Fix: Special Training skill increased parameters 2 times more than it should.
[*]Fix: Open skill “Pitcher” did not apply the “Acid” effect.
[*]Fix: Evolving effects (deep wound, toxin, etc.) now do not absorb the base effect (bleed, poison, etc.) completely, but reduce their counters by the amount needed to transition.
[*]Fix: Effects with instant triggers upon accumulation of counters: “Bio-Nanobots”, “Epoxy Bio-Resin”, “Tech-Nanobots”, “Tissue Regeneration” now do not absorb the base effect completely, but reduce their counters by the amount needed to transition.
[*]Fix: Line attack skills did not apply combat concentration if the enemy died in the back row.
[*]Change: Combat Concentration can now be gained from killing an enemy with a negative effect (bleed, toxin, etc.).
[*]Fix: Shock and Awe (Sancto) skill activated combo without the passive talent learned.
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[b]Ui[/b]
[list]
[*]Fix: The skills tooltip could generate an error and the inventory would stop opening.
[*]Fix: Several Fire Support icons for passive skills in talents.
[*]Filters have been added to the hero hub to sort characters by their level and fatigue amount.
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[b]Raid[/b]
[list]
[*]Fix: On some raids monsters did not spawn.
[*]Fix: The sound of chest hacking did not stop if you ended the raid while hacking.
[/list]
[b]Sound/Music[/b]
[list]
[*]Fix: Vermitoidus did not have a growl sound when running away from the battlefield after his armor was knocked down.
[*]Fix: The volume of Impetum's shots.
[*]Fix: Technicus was missing the sound of the Combat Firmware skill.
[*]Fix: Legionnaire had no sound for shotgun fire.
[*]Fix: Wasteland music was not optimized.
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[b]Texts[/b]
[list]
[*]Edits in various texts.
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[b]Balance[/b]
[list]
[*] Adjusted the equipment of story characters.
[*] Reduced the damage of the “Blade” weapon by 15%.
[*] Reduced the damage of the “Pistol” weapon by 15%.
[*] Increased experience for killing level 10+ enemies.
[*] Increased critical hit chance for the Libritor class by +10%.
[*] Support system (Remediator): changed the requirement for learning the skill. No longer requires other connected skills.
[*] From the list of equipment items available for purchase in the “Arsenal” excluded common (gray), now all items start with uncommon (green).
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[b]Skills[/b]
Defencor
[list]
[*]Skill - “Direct hit”: increased damage to enemy initiative from 5% to 10%.
[*]Skill - “Loud Shots”: increased the chance to apply “Provocation” from 15% + 15% to 25% + 25%.
[*]Skill - “Large Caliber”: reduced critical hit chance from 15% + 15% to 10% + 10%.
[*]Skill - “Large Caliber”: modified, enhances the skill “Point-blank Shot” → Enhances a series of skills: “Point blank Shot”, ‘Spread shot’, ‘Imperium Ignis’, ‘Wall of Fire’, ‘Control Shot’.
[*]Skill - “Point blank Shot”: changed “Attacks one target” to “Attacks one nearby target”.
[*]Skill - “Point Blank Shot”: increased the damage of the skill from 120% to 140%.
[*]Skill - “Shotgun shot”: now applies the effect Bleed x1.
[*]Skill - “Shotgun shot”: changed from “Attacks one target” to “Attacks one close target”.
[*]Skill - “Perfect Technique”: reduced the amount of bleed from x3 to x2.
[*]Skill - “Spread shot”: now applies x1 shock per hit.
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Miles
[list]
[*]Skill - “For Buenos Aires”: increased damage to initiative from 10% to 15%.
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Impetum
[list]
[*]Skill - “Calculating Player”: changed from “Enacts combat concentration" to "Triggers combo".
[*]Skill - “Calculated Player”: changed position in the talent tree, swapped places with the talent “Bestial Ferocity”.
[*]Skill - “Taking the initiative”: increased initiative bonus from 40% to 125%.
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Mechanicus
[list]
[*]Skill - “Locust Mine”: reduced the amount of Acid effect from x4 to x2
[*]Skill - “Locust Mine”: reduced the amount of Bleed effect from x3 to x2.
[*]Skill - “Ultrasonic Beacon”: reduced cooldown time from 5 to 4.
[*]Skill - “Nano-Ultrasound”: changed, instead of "applying a weakness effect to the enemy" - “Skill does not end action”.
[*]Skill - “Autonomous Control”: now enhances the skills “Technoshooter” and “Technotron”.
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Sancto
[list]
[*]Skill - “Determined Shooter”: increased the chance to enter Optical Camouflage from 35% to 70%.
[*]Skill - “Determined Shooter”: increased the applied amount of “Laser targeting” effect from x1 to x3.
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[b]Achivements[/b]
[list]
[*]Fixed: The achievement “Financial Whiz” .
[*]Fixed: other achievements were not always unlocking.
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