[b]Battle[/b] [list] [*]Fix: New enemy wave did not come if the hero killed the last monster in the reinforcements and had an action point left. [*]Fix: The skill “Panther System” did not remove its penalty between battles. [*]Fix: The “Russian Roulette” skill could cause an error when the last monster died while skill was still firing. [*]Fix: The “Swarm Call” skill of the Oviparous Mortem hive queen was stopping the battle. [*]Fix: Medicus and Ignifer some passive skills could change the damage of the active skill to negative, healing enemies. [*]Fix: Special Training skill increased parameters 2 times more than it should. [*]Fix: Open skill “Pitcher” did not apply the “Acid” effect. [*]Fix: Evolving effects (deep wound, toxin, etc.) now do not absorb the base effect (bleed, poison, etc.) completely, but reduce their counters by the amount needed to transition. [*]Fix: Effects with instant triggers upon accumulation of counters: “Bio-Nanobots”, “Epoxy Bio-Resin”, “Tech-Nanobots”, “Tissue Regeneration” now do not absorb the base effect completely, but reduce their counters by the amount needed to transition. [*]Fix: Line attack skills did not apply combat concentration if the enemy died in the back row. [*]Change: Combat Concentration can now be gained from killing an enemy with a negative effect (bleed, toxin, etc.). [*]Fix: Shock and Awe (Sancto) skill activated combo without the passive talent learned. [/list] [b]Ui[/b] [list] [*]Fix: The skills tooltip could generate an error and the inventory would stop opening. [*]Fix: Several Fire Support icons for passive skills in talents. [*]Filters have been added to the hero hub to sort characters by their level and fatigue amount. [/list] [b]Raid[/b] [list] [*]Fix: On some raids monsters did not spawn. [*]Fix: The sound of chest hacking did not stop if you ended the raid while hacking. [/list] [b]Sound/Music[/b] [list] [*]Fix: Vermitoidus did not have a growl sound when running away from the battlefield after his armor was knocked down. [*]Fix: The volume of Impetum's shots. [*]Fix: Technicus was missing the sound of the Combat Firmware skill. [*]Fix: Legionnaire had no sound for shotgun fire. [*]Fix: Wasteland music was not optimized. [/list] [b]Texts[/b] [list] [*]Edits in various texts. [/list] [b]Balance[/b] [list] [*] Adjusted the equipment of story characters. [*] Reduced the damage of the “Blade” weapon by 15%. [*] Reduced the damage of the “Pistol” weapon by 15%. [*] Increased experience for killing level 10+ enemies. [*] Increased critical hit chance for the Libritor class by +10%. [*] Support system (Remediator): changed the requirement for learning the skill. No longer requires other connected skills. [*] From the list of equipment items available for purchase in the “Arsenal” excluded common (gray), now all items start with uncommon (green). [/list] [b]Skills[/b] Defencor [list] [*]Skill - “Direct hit”: increased damage to enemy initiative from 5% to 10%. [*]Skill - “Loud Shots”: increased the chance to apply “Provocation” from 15% + 15% to 25% + 25%. [*]Skill - “Large Caliber”: reduced critical hit chance from 15% + 15% to 10% + 10%. [*]Skill - “Large Caliber”: modified, enhances the skill “Point-blank Shot” → Enhances a series of skills: “Point blank Shot”, ‘Spread shot’, ‘Imperium Ignis’, ‘Wall of Fire’, ‘Control Shot’. [*]Skill - “Point blank Shot”: changed “Attacks one target” to “Attacks one nearby target”. [*]Skill - “Point Blank Shot”: increased the damage of the skill from 120% to 140%. [*]Skill - “Shotgun shot”: now applies the effect Bleed x1. [*]Skill - “Shotgun shot”: changed from “Attacks one target” to “Attacks one close target”. [*]Skill - “Perfect Technique”: reduced the amount of bleed from x3 to x2. [*]Skill - “Spread shot”: now applies x1 shock per hit. [/list] Miles [list] [*]Skill - “For Buenos Aires”: increased damage to initiative from 10% to 15%. [/list] Impetum [list] [*]Skill - “Calculating Player”: changed from “Enacts combat concentration" to "Triggers combo". [*]Skill - “Calculated Player”: changed position in the talent tree, swapped places with the talent “Bestial Ferocity”. [*]Skill - “Taking the initiative”: increased initiative bonus from 40% to 125%. [/list] Mechanicus [list] [*]Skill - “Locust Mine”: reduced the amount of Acid effect from x4 to x2 [*]Skill - “Locust Mine”: reduced the amount of Bleed effect from x3 to x2. [*]Skill - “Ultrasonic Beacon”: reduced cooldown time from 5 to 4. [*]Skill - “Nano-Ultrasound”: changed, instead of "applying a weakness effect to the enemy" - “Skill does not end action”. [*]Skill - “Autonomous Control”: now enhances the skills “Technoshooter” and “Technotron”. [/list] Sancto [list] [*]Skill - “Determined Shooter”: increased the chance to enter Optical Camouflage from 35% to 70%. [*]Skill - “Determined Shooter”: increased the applied amount of “Laser targeting” effect from x1 to x3. [/list] [b]Achivements[/b] [list] [*]Fixed: The achievement “Financial Whiz” . [*]Fixed: other achievements were not always unlocking. [/list]