[b]Combat[/b] [list] [*]Fix: Skills “Engineer Protector”, “Discharge”, “Autonomous Control”, did not correctly change the damage of the amplified skill. [*]Fix: The skill “Molecular Adhesion” did not correctly change the armor repair of the amplified skill. [*]Fix: The skill “Laser Pointer” did not correctly calculate the chance of the effect of the amplified skill. [*]Fix: The “Converter” skill worked with any skill, not just the “Poison Clot” skill. [*]Fix: The “Burning Smell” skill did not trigger the “Imperium Ignis” combo. [*]Fix: The “Ultrasonic Beacon” skill had no recovery time. [*]Fix: Defeat might not occur if the last hero died from the effect in a battle with reinforcements. [*]Fix: Some skills stopped unlocking after hero reanimation. [*]Fix: Monsters could attack heroes in camouflage. [*]Fix: The effect “Caustic Spores” removed the cooldowns of all effects, not just one random effect. [*]Fix: It was possible to remove effects that should not be removed like “Heavy Weight”, “Combat Concentration”, “Droning”, etc. [/list] [b]Ui[/b] [list] [*]Fix: Removed social credit window next to the “Reset” button in the units menu. [*]Fix: Bug when it was impossible to hire the last 20th hero in the hub. [*]Fix: Hero card displayed integer values while dragging. [*]Added: Increased responsiveness of the dialog system (quick clicks - quick dialog pass). [/list] [b]Balance[/b] [list] [*]Added: The initial capacity of the Arsenal Bay has been increased to 10 slots. [*]Adjusted enemy spawn points in missions, reinforcements are more correct. [*] Story character's equipment on missions is no longer randomly generated (not final yet). [*]Fixed bonus types appearing on equipment (on new drops) [*]Adjusted the size of bonuses generated on equipment (on new drops) [*]Increased the reward for missions (social credits) [/list] [b]Raid[/b] [list] [*]Fix: Bug with hero's movement after story character's death. [*]Fix: Radio messages in raid now close before dialog automatically. [*]Corrected Grom's story mission, adjusted enemy levels. [*]Corrected enemy spawn points in Grom's story mission, wrong enemies were appearing. [*]Fixed protruding parts on some levels. [*]Fixed the hidden cave in the Aurora mission. [/list] [b]Achievement[/b] [list] [*]Fix: Some achievements are now awarded correctly, depending on the difficulty level of the game. [/list] [b]Texts[/b] [list] [*]Partially added text lines for upgraded classes. [*]Various text corrections. [/list]