Patch 0.01.059
Author: TenebrisGame,
published 1 week ago,
[b]Combat[/b]
[list]
[*]Fix: Skills “Engineer Protector”, “Discharge”, “Autonomous Control”, did not correctly change the damage of the amplified skill.
[*]Fix: The skill “Molecular Adhesion” did not correctly change the armor repair of the amplified skill.
[*]Fix: The skill “Laser Pointer” did not correctly calculate the chance of the effect of the amplified skill.
[*]Fix: The “Converter” skill worked with any skill, not just the “Poison Clot” skill.
[*]Fix: The “Burning Smell” skill did not trigger the “Imperium Ignis” combo.
[*]Fix: The “Ultrasonic Beacon” skill had no recovery time.
[*]Fix: Defeat might not occur if the last hero died from the effect in a battle with reinforcements.
[*]Fix: Some skills stopped unlocking after hero reanimation.
[*]Fix: Monsters could attack heroes in camouflage.
[*]Fix: The effect “Caustic Spores” removed the cooldowns of all effects, not just one random effect.
[*]Fix: It was possible to remove effects that should not be removed like “Heavy Weight”, “Combat Concentration”, “Droning”, etc.
[/list]
[b]Ui[/b]
[list]
[*]Fix: Removed social credit window next to the “Reset” button in the units menu.
[*]Fix: Bug when it was impossible to hire the last 20th hero in the hub.
[*]Fix: Hero card displayed integer values while dragging.
[*]Added: Increased responsiveness of the dialog system (quick clicks - quick dialog pass).
[/list]
[b]Balance[/b]
[list]
[*]Added: The initial capacity of the Arsenal Bay has been increased to 10 slots.
[*]Adjusted enemy spawn points in missions, reinforcements are more correct.
[*] Story character's equipment on missions is no longer randomly generated (not final yet).
[*]Fixed bonus types appearing on equipment (on new drops)
[*]Adjusted the size of bonuses generated on equipment (on new drops)
[*]Increased the reward for missions (social credits)
[/list]
[b]Raid[/b]
[list]
[*]Fix: Bug with hero's movement after story character's death.
[*]Fix: Radio messages in raid now close before dialog automatically.
[*]Corrected Grom's story mission, adjusted enemy levels.
[*]Corrected enemy spawn points in Grom's story mission, wrong enemies were appearing.
[*]Fixed protruding parts on some levels.
[*]Fixed the hidden cave in the Aurora mission.
[/list]
[b]Achievement[/b]
[list]
[*]Fix: Some achievements are now awarded correctly, depending on the difficulty level of the game.
[/list]
[b]Texts[/b]
[list]
[*]Partially added text lines for upgraded classes.
[*]Various text corrections.
[/list]