Mostly just a little hotfix for yesterday's big patch! [h3]Changes[/h3] [list] [*] Made the ejection checking a little bit less zealous. This was causing some players to jump at unexpected times when the system thought they were completely overlapping the wall. [*] Cosmetics unlocked from expeditions are now automatically granted whenever a save file is loaded. They are also set to unlocked more rigidly. [*] The amount of usable items you keep when starting a new run is now capped. (Max of 3 per item type) [*] Made the teleporter a item a lot more fun. Can now go through walls and has a big indicator to show where you will appear again. [*] Spikes placed in lines are less likely to extend much farther than they were intended to. [/list]