Hey all! Pushing a patch live while I'm cooking dinner, no big deal. Come on over and eat up these sweet Surmount fixes. [h3]Changes[/h3] [list] [*] Reimplemented the random number generation for level generation to make them more deterministic across devices to better reproduce the results of different seeds. [*] Fix for players staying super heavy after being grabbed by another player. [*] Disabled Unity Graphics Jobs which might help with memory-related crashes in DX11 on certain combinations of video cards/graphics drivers. [*] Fixes for more instances where the generated path is inaccessible or hard to traverse. [*] Fix for menu's instantly closing if rebound to the Select or Start buttons. [*] Fix for crash wen restarting the bird race in Zone 3. [*] Fix for scrolling sound that keeps playing even when reached end of scroll view. [*] Moved dialogue flag earlier into CatOwner's dialogue. [*] Set maximum width for generated water as a catch for weird generation errors. [*] Fix for some level exits being spawned attached to rocks and therefore being able to disappear if the rock crumbles. [*] Blocked off the mysterious underwater cave in the Burra Town. [*] Now restoring the equipped spirit powers before resetting the character to make sure the effects of spirit powers are active after resuming a suspended game. [/list]