Patch Notes for May 28th
Author: oprel,
published 6 months ago,
Hey all! Pushing a patch live while I'm cooking dinner, no big deal. Come on over and eat up these sweet Surmount fixes.
[h3]Changes[/h3]
[list]
[*] Reimplemented the random number generation for level generation to make them more deterministic across devices to better reproduce the results of different seeds.
[*] Fix for players staying super heavy after being grabbed by another player.
[*] Disabled Unity Graphics Jobs which might help with memory-related crashes in DX11 on certain combinations of video cards/graphics drivers.
[*] Fixes for more instances where the generated path is inaccessible or hard to traverse.
[*] Fix for menu's instantly closing if rebound to the Select or Start buttons.
[*] Fix for crash wen restarting the bird race in Zone 3.
[*] Fix for scrolling sound that keeps playing even when reached end of scroll view.
[*] Moved dialogue flag earlier into CatOwner's dialogue.
[*] Set maximum width for generated water as a catch for weird generation errors.
[*] Fix for some level exits being spawned attached to rocks and therefore being able to disappear if the rock crumbles.
[*] Blocked off the mysterious underwater cave in the Burra Town.
[*] Now restoring the equipped spirit powers before resetting the character to make sure the effects of spirit powers are active after resuming a suspended game.
[/list]