Update Notes for May 15th
Author: oprel,
published 5 months ago,
Hello everyone! I was off to a games festival for a couple of days, it really refreshed my batteries! So here are more fixes for the bugs submitted by players like YOU.
[h3]Changes[/h3]
[list]
[*] Can now suspend your game from any base camp. Just select [i]Go to Main Menu[/i] from either New Tully or a base camp on the mountain!
[*] Fix for a bug that would sometimes not save your gems and items when you suspended your game.
[*] Added a new character to every base camp that will allow you to preview which story characters are currently on the mountain. This costs a small fee and will make a certain tough achievement more easy to get.
[*] Made saving behaviour more consistent.
[*] Adjusted spawn positions for a bunch of chunks to make it less likely players spawn in weird positions at the beginning of a route.
[*] Reduced faint timer of Pulse Crystals in Zone 4.
[*] New algorithm for finding a way out when the player gets stuck inside geometry, making it much less likely it could be used to skip large sections of the map.
[*] Fixed a bug that made it impossible to retry the Balloon Festival Mission.
[*] Fixed a bug that would cause a softlock when pressing the Steam Deck button on the bulletin board.
[*] Unlocked character features are no longer all marked as [i]NEW[/i] when restarting the game.
[*] Made the hand magnetism work independent of framerate, which would cause weird issues of people flying past ropes/ladders/treebranches on higher framerates.
[*] Made meteorite spawning in Zone 4 more fair.
[*] When you are playing Surmount on Steam, it will show on your friends list in which Zone you are!
[*] Various text fixes.
[/list]