Update 8 - New status effects and introduction of status triggers
Author: That_Luigi,
published 6 months ago,
Hello Everyone!
Some big changes to expand the strategy side of the game. I have added a number of new effects which also has increased the card and stone pool to pull from.
With this change I have also added a new system called status triggers. Each card now has 1 effect that is considered the main effect. When a card is played, the main effect has the potential to trigger other effects based on various conditions.
Played a card with a burn main effect? Melt any ice on the target and cause blindness.
Played a card with a poison main effect? Add weakness status if the target is also bleeding.
Played a card with a heal main effect? Increase regen potency on yourself.
Played a card with a ice main effect? Turn water and bleed effect on target into additional ice.
I have also updated a number of systems, you can now fight a number of different enemies in once combat. Also enemies will either attack or defend and play appropriate actions around that.
As always let me know of any issues or feedback!
Full list of updates and changes
New
[+] New effect sickness
[+] New effect water
[+] New effect ice
[+] New effect shock
[+] New effect buffed
[+] New effect rage
[+] New effect weakness
[+] New effect bio
[+] New effect blind
[+] New effect regen
[+] New effect stunned
[+] New effect shield
[+] Added full screen and resolution to settings
[+] New cards added to the pool of cards with the new effects
New system
[+] Main effect - a star now indicates what the main status effect on a card is
[+] Status Triggers - Effects can now trigger other effects based on certain conditions
Update
[+] A variety of monsters can now appear in a fight instead of just 1 kind
[+] Can now sort cards in hand
Balance
[+] All enemies will play an attack every turn
[+] Worlds 0-1 can only play 2 effects every turn
[+] Buffed burn numbers
Design/UI
[+] Continuing to add animations and polish through out the game