Update 7 - Balance changes, UI Changes
Author: That_Luigi,
published 7 months ago,
This is a big update everyone! A ton of balancing, a ton of UI changes and bug fixes.
The game will feel easier at the start, but the difficulty really ramps up. Read the full list below and let me know thoughts. I highly recommend resetting your game if you decide to jump back in.
As always let me know of any issues or anything!
[h2]New[/h2]
[+] Added a new quest to crystallize a card.
[h2]Bug Fixes[/h2]
[+] Fixed an issue with Cursed Woods.
[+] Addressed a bug where using a defense card would block damage from all enemies.
[+] Corrected an issue where the last few hexes displayed incorrect pathing areas.
[+] Resolved a saving issue where the type of stones added to a card wasn't visible upon loading the game.
[+] Removed chicken from level 3 stratum.
[+] Fixed an issue where cards were lost when starting a new journey and then exiting the game while on the new journey screen.
[+] Fixed a problem where stones were not saved when saving/quitting a journey and then continuing it.
[+] Rectified an issue where changing the cost of a card disabled the buttons.
[+] Fixed an error with the bug report form not submitting consistently.
[h2]Balance[/h2]
[B] Added fragment drops to stratum bosses.
[B] Increased fragment gains.
[B] Rare/ultra-rare cards and stones now drop more frequently in higher stratums and less often in lower-level stratums.
[B] Increased the drop rate of rare stones and cards in the shop.
[B] Added more stones to the shop.
[B] Lowered the cost of rerolling shops from 400 to 200.
[B] Slightly nerfed stones.
[B] Rebalanced basic cards.
[B] Removed the increase in energy cost when slotting stones in the forge.
[B] Increased the cost of slotting cards in the forge.
[B] Increased the cost to slot stones while on a journey.
[B] Ensured there will always be at least 2 enemies per fight (excluding stratum lords) instead of the possibility of just 1.
[B] Lowered the player's base max health to 75.
[B] Increased enemy health for higher-level stratums and decreased it for lower-level stratums.
[B] Each enemy may now have different health amounts.
[B] Increased the amount of stones available in cities.
[B] Added 2 more cards to the card shop in journeys.
[B] Players now only start with common cards and common stones.
[B] Increased fragments gained from fragmenting cards and stones.
[h2]Design/UI[/h2]
[+] Conducted a major redesign of the fight screen.
[+] Added indication of the card multiplier currently active.
[+] Implemented visual indication of defense cards lessening attacks.
[+] Added animations to player health and effects that hit the player.
[+] Added animation to player armor when it defends.
[+] Rearranged all events to create a more uniform appearance.
[+] Moved the "not enough cards" notification to the new journey screen.
[+] Updated relic names and icons.
[+] Made updates to the forge and shop UI.