Update 11 - The Great Tutorial Purge and Other Things
Author: That_Luigi,
published 4 months ago,
Heard all of you loud and clear that there is just too much reading simulator in a card game. So I removed a number of redundant tutorials, merged some, made some into graphics and just overall did my best to cut down on the tutorial reading.
The 2 big ones are still the combat tutorial (shortened) and the forge tutorial. The rest have either been streamlined or removed entirely.
There is also a number of bug fixes around defense and buff, as well as other items that have come up over the past few days.
I appreciate all the input from everyone and I am working my fastest to resolve issues before EA release next week. Expect probably 1 or 2 more updates.
As always let me know if you see anything or have any issues.
Thanks!
Luigi
[h3]Full Notes[/h3]
[b]New[/b]
[+] Added new notification about available free draws when ending a turn
[+] Added new setting to toggle free draw notifications
[b]Update[/b]
[+] Players can now only win the Gambler event 3 times
[+] Removed city tutorial screen
[+] Shortened fight tutorial slightly
[+] Draw card area is hidden at the end of turn
[+] Updated Blood Amulet description to say when damaged
[+] Removed and consolidated a number of tutorials
[b]Fixes[/b]
[+] Fixed an issue with buff not applying correctly
[+] Fixed an issue with buff not dealing damage if the card played doesn't already have an attack value
[+] Potential fix for save issues
[+] Fixed an issue with buff applying to attacker and defender
[+] Fixed an issue where weakness does not update enemy damage on play
[+] Fixed a bug where the Teleport Service event did not delete journey when using the service
[+] Fixed an issue where defense was not properly adding/subtracting the enemy damage
[b]Balance[/b]
[+] Nerfed Buffed