Update 10 - The Great Rebalance
Author: That_Luigi,
published 4 months ago,
Hello all!
Another update based off a number of items from the Steam Next Fest.
The biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out.
This does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start.
Thank you everyone and keep letting me know about issues, ideas and everything else!
Full List
[b]New Features[/b]
[list]
[*] Added a new dialogue when entering the relics panel.
[*] Added UI indicators showing that the map camera can be moved with W/S or the Up and Down keys.
[*] Enabled map camera movement using W/S and the Up and Down keys.
[*] Added text to attack damage of a card, showing how much extra damage the card will do based on buff and expose.
[*] Added a reset game confirmation modal.
[/list]
[b]Updates[/b]
[list]
[*] Moved most "Exit" buttons to the bottom left in shops and forge.
[*] Updated the UI design for effects when hovering over a card.
[*] New players and reset games now start with a specific set of 10 cards instead of all commons.
[/list]
[b]Balance Changes[/b]
[list]
[*] Performed a balance pass on all cards.
[*] Performed a balance pass on all stones.
[*] Performed a balance pass on all enemies.
[/list]
[b]Fixes[/b]
[list]
[*] Fixed text issue in the mercenary event showing incorrect values.
[*] Fixed an issue with the Dragon Nest event where a button was not displaying correctly.
[*] Fixed an issue where card text remained red after losing a fight with weakness.
[*] Fixed an issue with the uncommon rage card only having one stone slot.
[*] Fixed an issue with the Relic vendor event text displaying incorrectly.
[/list]