Hello all! Another update based off a number of items from the Steam Next Fest. The biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out. This does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start. Thank you everyone and keep letting me know about issues, ideas and everything else! Full List [b]New Features[/b] [list] [*] Added a new dialogue when entering the relics panel. [*] Added UI indicators showing that the map camera can be moved with W/S or the Up and Down keys. [*] Enabled map camera movement using W/S and the Up and Down keys. [*] Added text to attack damage of a card, showing how much extra damage the card will do based on buff and expose. [*] Added a reset game confirmation modal. [/list] [b]Updates[/b] [list] [*] Moved most "Exit" buttons to the bottom left in shops and forge. [*] Updated the UI design for effects when hovering over a card. [*] New players and reset games now start with a specific set of 10 cards instead of all commons. [/list] [b]Balance Changes[/b] [list] [*] Performed a balance pass on all cards. [*] Performed a balance pass on all stones. [*] Performed a balance pass on all enemies. [/list] [b]Fixes[/b] [list] [*] Fixed text issue in the mercenary event showing incorrect values. [*] Fixed an issue with the Dragon Nest event where a button was not displaying correctly. [*] Fixed an issue where card text remained red after losing a fight with weakness. [*] Fixed an issue with the uncommon rage card only having one stone slot. [*] Fixed an issue with the Relic vendor event text displaying incorrectly. [/list]