Welcome Star Knights! After the huge success during Steam Next Fest with the Star Knight demo in October, I made a poll on my discord asking if people wanted weekly devlogs so they could keep up with development and see how progress was coming along. The answer was a resounding yes and since then I've made a post every Friday detailing what I worked on that week and adding sneak peeks at new content. However, I wanted people checking out the demo or following the game on Steam to also be able to see that steady progress in being made. So today I'll post last week's devlog and tomorrow I'll post the regular Friday devlog (If you want to see past devlogs, teasers for upcoming content, interact with the community, or hang out and ask questions about the game, make sure to join the [url=https://discord.gg/X4Qkm8aSs8]Void Knight Games Discord[/url] ). Devlog for 01/05/2024: [i]There has been a lot of progress this week, so this week's devlog is a thick one. I honestly accomplished a lot more than I thought I would and the game is in an actual good, playable state. Also, I figured out how to make rounded rectangles which look 1000% better than normal rectangles in my opinion.[/i] [i][list] [*]Added 4 new music tracks (2 new area and 2 new boss tracks) [*]Frozen bosses have their speed and firerate reduced by 20% instead of being completely frozen [*]All attachments now start with a 5 credit cost. More expensive attachments were rebalanced to account for price change [*]Fixed attachment spacing for the end game screen [*]Added a boss cap to the debilitator (I thought I did this but I forgot :skull: ) [*]Massive graphics and UI overhaul to the pause menu [*]Rebalanced crew member unlock requirements [*]Improved credit attraction behavior [*]First set of attachments of the run will always include at least 1 damage dealing attachment [*]Made the Demon Realms much easier (I could barely beat it and if it's too hard me for its too hard) [*]Acid damage no longer ignores shields [*]Rebalanced Void Crystals (they were way too hard) [*]Rebalanced Arms Dealer effect - 2% damage per credit - 1% enemy damage per credit [*]Rebalanced Projectile Disruptor Field relic - Projectiles that destroy enemy projectiles are now themselves destroyed [*]Improved challenge level chance distribution - Min of 3 and max of 6 spread out across the run instead of min of 0 and ridiculous possible max of 12 [*]Defeating a boss now grants a relic [*]Allied summons now have I-Frames [*]Some Codex description changes [*]Lots of other minor UI and graphical improvements [*]So many other minor bug fixes (easily over 100) [*]Numerous smaller tweaks and balance changes[/list][/i] Hope you enjoyed the devlog and see you again [strike]next week[/strike] tomorrow! - Nick, Solo Dev for Star Knight: Order of the Vortex