Thanks to all those providing feedback, this patch adds some much needed clarification for certain mechanics, fixes some bugs, and comes with a host of balance changes. Clarification was added to the importance of blue lights in regards to challenge levels, and text indicating added shields appears on ships buffed by the Shielder. Summons and the Credit Locator were rebalanced by not tying their spawn rates to firerate. This didn't make much sense anyways and prevents these attachments from becoming ridiculously OP if firerate becomes very high. Many enemies now fire sooner after spawning (their firerate is not increased) which allows for action to happen sooner. Some bosses had their health slightly increased. Added: [list] [*] Text to display Shielder buff [*] Included line about challenge levels in the tutorial [/list] Changed: [list] [*] Credit Locator no longer affected by firerate [*] Summon spawn rate no longer affected by firerate [*] Several enemies/bosses now fire sooner after spawning (not a firerate change) [*] Increased Shielder firerate from 4s to 6s [*] Swarm boss health slightly increased [*] Demon Realms boss health slightly increased [/list] Fixed: [list] [*] Bug that tied Collector Drone speed to Player speed [*] Attachments not showing up properly in post-run stat page when player has 8 attachments [/list]