[i][h2]Welcome back Star Knights![/h2][/i] This beta branch update is the first step of the next content update! I wanted to address a lot of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting asteroid mechanics. As well as take the time to add some new challenge levels, fix some bugs, and improve the UI. [h2]Full Changelog[/h2] [h3]Added:[/h3] [list] [*] Asteroid overhaul [list] [*] Asteroids are now destructible [*] Asteroids spawn more frequently [*] Asteroid health increases based on level, area, and void crystal [/list][*] New enemy spawn behavior [*] New dash animation and sound effect [*] New challenge levels [list] [*] Asteroid Field [*] Astral Storm [/list][*] New background visuals [*] New tracked stats per run [/list] [h3]Changed:[/h3] [list] [*] Slightly decreased Brood Mother firerate [*] No longer will get the same challenge level in a row [*] UI improvements to shop, pause menu, and end-of-run state [*] Thruster opacity now corresponds to player movement [*] Minor changes to shop tutorial [*] Increased base speed of Vulture [*] Improved Demon King Visuals [/list] [h3]Fixed:[/h3] [list] [*] Dashing diagonally no longer gives a much longer, unwieldy dash [*] Extra level from Extension relic carrying over to other runs [*] Bullet optimization (game should run smoother with more bullets on screen) [*] Fixed poison damage not being tracked by the “damage dealt” statistic [/list]