Spectre Divide Update | October 08 | Patch Notes
Author: On Deadline,
published 2 weeks ago,
[h2]GENERAL[/h2]
[list]
[*] Added experimental servers in Frankfurt for better coverage in Europe (We’ll evaluate how often the server is used, and whether it is performing up to our standards before considering this a permanent addition to our region map.)
[*]Added additional fallback functionality to our region detection
(This should allow you to see more applicable servers if your networking setup is blocking specific ports and connections.)
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[h2]RANKED/CASUAL UPDATES[/h2]
[list]
[*] Slightly increased the maximum time to find a fair match given (We constantly adjust these values, but felt it was important to call out the intentional increase given smaller player population)
[/list]
[h2]MAP UPDATES[/h2]
[list]
[*] Skyway – Removed the ability to shoot through the concrete wall from B Site 'Drop' toward Attacker spawn
[*] Mill – Re-added missing decals in spawn areas (These were accidentally removed in a prior patch)
[/list]
[h2]QUALITY OF LIFE[/h2]
[list]
[*] Performance optimizations to improve framerate stability
(Further performance improvements to Duality & Puck Throw visual effects)
(Improved optimization of Bloom’s Hex Barrier visual effects)
(Improved optimization of ZEUS’s explosion visual effects)
[*] The standard ‘device destruction’ visual effect for equipment like Morrgen’s Hidden Grasp & Ryker’s Arc Sentry is now less opaque, making it easier to fight through
[*] Improved localization and translations
[*] Minor network optimizations that should improve network performance for players on WiFi
[/list]
[h2]BUG FIXES[/h2]
[list]
[*] Guns should no longer flicker above other players’ head when they deploy the Muu Dazzler
[*] Fixed an issue where the Alchemist weapon set’s liquid chambers had inconsistent physics in the Locker Room
[*] Fixed a few rare crashes
[*]
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