This patch includes a significant change to Sponsor abilities allowing you to use them more quickly. Getting your flash, drone, or smoke should feel much snappier so you can get back to shooting faster. Also, Mill, Skyway, and Metro should now sound a little more lively. Drop in, have a listen, and tell us what you think. [h2]SPONSOR UPDATES[/h2] [i]We wanted to enhance the responsiveness of equipping and using Sponsor utility, so now all thrown projectile Sponsor abilities are changing to improve their “snappiness.” These changes should let you use abilities earlier, without needing to time your button press exactly when the activation window opens. Combined with sped up animations, deploying utility should now feel much smoother.[/i] [list] [*] Equip animations for all thrown abilities can now be canceled 0.2s earlier by activating the ability (beginning the throw) [*] Throw animations have been sped up by 20% [/list] The full list is below: [list] [*] Ghostlink: Deadzone [*] Pinnacle: Splinter Grenade, Flash Grenade [*] Bloom: Swarm Grenade [*] Umbra: Recon Wing [*] Vector: Nano Sphere [*] Morrgen: Smoke Shift, Meltdown [*] Ryker: Wave Scan, Hull Mine [*] Muu: Patches, Dazzler, Hyper Dome [/list] [i]In addition to the thrown projectile changes, these Sponsors are getting some additional updates.[/i] BLOOM TECHNOLOGIES Twin Mend (E) Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target VECTOR DYNAMICS Vector Wall (E) Holding Primary or Alt Fire once the activation window is open will execute the ability GHOSTLINK COLLECTIVE Partition (Q) Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target PINNACLE INTERNATIONAL Splinter Grenade (Q) Disabled friendly-fire damage MORRGEN UNITED Meltdown (E) Disabled friendly-fire damage [h2]MAP UPDATES[/h2] Mill, Skyway, Metro Improved ambient audio [h2]QUALITY OF LIFE[/h2] [list] [*] Improved the performance of weapon muzzle flashes [*] Improved the performance of the Cyberlord weapon set VFX [*] Improved first-person equip animations to make them a little smoother [*] Added hype music to the Victory Scene at match end [*] Added hype music to Flawless Round [*] BUG FIXES [*] Fixed an issue that could cause client performance to drop unexpectedly when using equipment right at elimination or round end [*] Fixed a bug that made teammate legs look like they were sometimes jittering when strafing back and forth [*] Fixed a bug with Umbra’s Glare Burst would sometimes fly away, then briefly reappear at its original location [*] Fixed a bug that prevented sound effect from playing when a new Endorsement level is unlocked [*] Minor improvements to translations [*] Fixed the Helion melee popping into view when equipping while using Adrenalink [*] Fixed an issue where BattlEye would fail to load files when launching the game, causing in-game audio issues [*] Fixed an issue that could cause client performance to drop unexpectedly when using equipment right at elimination or round end [/list] [b]September 19 Hotfixes[/b] [list] [*] Fixed an issue where Ultra Wide Mode was broken when aiming down sights with sniper rifles (this removed stretched resolution) [*] Fixed a bug where the visual effects for Duality would persist on teammates [*] Fixed a bug that prevented preview videos from playing in the Store [*] Fixed a few rare crashes [/list]