Spectre Divide Update | September 17 | Patch Notes
Author: mt | Joe,
published 1 month ago,
[i]This patch is another round of quickly addressing your feedback.
The big beats include faster forward movement, performance optimizations, revisions to the color grading, Ultra Wide support, a new Casual economy (‘Boosted Buys’), new experimental server regions (Seattle, Dubai, Johannesburg), and a number of fixes related to disconnects.
Please keep the feedback coming![/i]
[img]https://clan.cloudflare.steamstatic.com/images//45129906/4c2ca2f9f6890114eb2a0fc48251d76788e8304e.png[/img]
[h1]GENERAL[/h1]
[h2]Movement [/h2]
[list]
[*] Increased forward move speed for all weapons
[*] This change should let you traverse the map more quickly with minimal impacts to gunplay
[*] This applies to running, walking, crouching, and ADS; melee movement speed remains unchanged
[/list]
[h2]Performance Optimization[/h2]
[list]
[*] [b]Improved GPU performance to help reduce framerate spikes[/b]
[*] Fresh pass at optimizing visual effects for Sponsors — we have more optimizations on the way, but this patch includes reworks to:
[*] Pinnacle – Splinter Grenade
[*] Morrgen – Meltdown, Hidden Grasp
[*] Bloom – Twin Mend, Swarm Grenade
[*] Ryker – Wave Scan, Hull Mine
[*] Vector – Dual Amp
[*] Ghostlink – Distortion Field
[*] Muu – Hyper Dome, Patches
[*] Umbra – Glare Burst
[/list]
[h2]Color Grading[/h2]
[list]
[*] We’ve taken a fresh pass the color grading across the full game for a more vibrant look
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[h2]Casual Match Economy [/h2]
[list]
[*] New experimental Casual economy driven by ‘Boosted Buys’ – You’ll receive free Heavy Armor, full equipment, and more money every round
[/list]
[i]Let us know how you feel about these changes and we’ll adjust if needed[/i]
[h2]Player Feedback[/h2]
[list]
[*] Added experimental Ultra Wide Mode that currently supports Standard (16:9 with black bars) and Fill (16:9 - filled to the screen)
[*] Please let us know if you if you run into any issues
[*] Added a new ‘Anti-aliasing’ setting under Settings > Graphics > Quality, featuring None, FXAA, and Temporal.
[*] Increased standing player view height so that aiming 'level with the ground/straight ahead/directly ahead' will result in a headshot regardless of range (You'll also feel a bit taller!)
[*] Added hype audio stingers for when you win the round with a Clutch or Ace
[*] Added a small number of experimental servers in Seattle, and Johannesburg to help with player ping in these regions
[*] Updated our underlying anti-cheat systems based on your reports and new live data
[*] Made several improvements that should reduce disconnects during matches
[*] Made additional changes that should help you avoid ‘Unable to join party request’ error due to network traffic challenges (If you’re still having issues, please reach out to Player Support)
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[h1]MAP UPDATES[/h1]
[list]
[*] Your team’s Spectres will now spawn much closer to you at the start of a new round (It’s cozy season, right?)
[/list]
[h1]QUALITY OF LIFE[/h1]
[list]
[*] Keybinds using ‘, /, and - now show the symbol (rather than spelling out the full word)
[*] Re-enabled the “Expanding Search” UI below the matchmaking timer that lets you know we’re widening the matchmaking pool to help you find a match
[*] The “Leaver Penalty Warning” dialog no longer shows up when trying to quit the match after the match has finished
[*] Increased framerate limit maximum value from 400 to 480 to support 480hz monitors
[*] The Surrender button is now available on the Escape Menu all the time during Casual matches
[*] Revised styling of Stat Graphs to take up less space and improve readability
[*] We’ve removed the Career & Battle Pass Tabs from the Main Menu and re-organized the tab order
[*] These will return when they’re ready
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[h1]RANKED UPDATES[/h1]
[list]
[*] We’ve been making adjustments to Ranked progression behind the scenes that should make the climb to Champion smoother, thanks to more consistent SR updates.
[/list]
[h1]PROGRESSION UPDATES[/h1]
[list]
[*] Your Active Endorsement is now shown on the Main Menu
[*] Fixed a bug where Weapon Purchases were incorrectly counted for Daily/Weekly Quests causing these quests to take much longer than intended
[/list]
[h1]BUG FIXES[/h1]
[list]
[*] Fixed a bug where you could be disconnected from Team Text & Voice chat unexpectedly
[*] Fixed a bug where you would sometimes be disconnected from the server unexpectedly
[*] Fixed a bug where mantling during the Buy Phase could be used to get to some unexpected locations
[*] Vector’s Nano Sphere no longer blocks bullets if you’re the one that deployed it
[*] Fixed a bug where using Umbra’s ‘Enhanced’ equipment would cause you take out your pistol
[*] Fixed a bug where interrupting a reload with a ZEUS plant would sometimes temporarily hide your hands
[*] Fixed a bug where teammates would sometimes be seen walking in place after using Map Placement
[*] Fixed a bug where the Pinnacle Adrenalink animation would sometimes pop when canceling use
[*] Fixed a bug where Pinnacle Adrenalink sound effects would continuously loop
[*] Fixed a bug where the “Drivers out of date” warning would sometimes show when your drivers were, in fact, up to date
[*] Fixed a bug where sometimes spectating teammates using equipment would show a brief visual pop
[*] Fixed a bug where the “Learn to use your knife” bot in the Tutorial could end up in extremely unfortunate ragdoll positions when killed
[*] Fixed a bug where Umbra’s Pulse Scan could be used to detonate a Ryker Hull Mine through walls unexpectedly
[*] Fixed a bug where you’d be unable to use Umbra’s Enhanced Recon Wing if you scanned an enemy with Pulsefinder and then equipped Recon Wing
[*] Fixed an issue where the Team Contract UI would persist even after that team/party had disbanded
[*] Fixed an issue that increased the likelihood that players on lower-spec machines might hit an Application Hang error during first-load
[*] Fixed a bug where your Inventory UI would show you primary weapon’s name in the wrong location when playing in 4K
[*] Fixed a bug where the round timer could go below zero due to latency between you and the server
[*] Fixed a bug where you could end up in a broken Lobby state if you accepted two party invitations while customizing you and your Spectre
[*] Fixed a number of rare crashes based on your reports
[*] Minor improvements to translations throughout the game
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[h1]KNOWN ISSUES[/h1]
[list]
[*] We’re investigating an issue where Nvidia Instant Replay causes performance stutters even on high end machines
[*] We’re investigating an issue where some voice lines can become stuck playing repeatedly by mistake
[*] If you end up in this state, re-using the last equipment/item will usually resolve the issue
[*] The new ‘Experimental’ Ultra Wide Mode has a handful issues that we’ll address in the next patch
[*] In rare cases, the Ghostlink Partition (Q) can spawn at the incorrect location
[*] Occasionally, the holstered pistol of a disconnected player will remaining floating in the world
[*] If you try to join a Party that’s full via a Join Code, you can end up in state where you can’t queue for matches until you restart your client
[*] When creating a Custom Match in the Main Menu, the lobby can sometimes appear empty; leaving and rejoining will resolve the issue
[*] When creating a Custom Match in the Main Menu, quickly swapping maps can cause visual artifacting to occur
[*] When using Map Placement, then swapping to your Spectre, your rotation may be wrong for one frame
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