[list] [*]fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts) [*]adds what is hopefully the final room map data that was missing from the map screen [*]item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come) [*]fix for some missing collision geometry in a Sunken Basin room [*]visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions) [*]fix for water bugs ending up in the air or underwater in some instances [*]updated some computers that would read out the same outdated text [*]added collision to the sides of screens, so players can’t walk off into the unknown if a room doesn’t have a left or right wall [*]fix for some sfx overlapping leading to an increase in volume (flames, shooting an enemy with the wave blaster, etc.) [*]fix for a bug involving the player’s hitbox shrinking when recoiling from a shot, causing some players to get stuck in ceilings [*]added more variability to various combat sounds to avoid things sounding monotonous [*]fix for a crash related to the friendly Armadillapede companion you can get trying to attack enemies that already died [*]the friendly Armadillapede can now swim (previously they were struggling) [*]screenshots now work on Steam (through hitting F12) [/list]