Patch Notes for March 18th Hotfix
Author: Evan Tor Games,
published 8 months ago,
[list]
[*]fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts)
[*]adds what is hopefully the final room map data that was missing from the map screen
[*]item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come)
[*]fix for some missing collision geometry in a Sunken Basin room
[*]visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions)
[*]fix for water bugs ending up in the air or underwater in some instances
[*]updated some computers that would read out the same outdated text
[*]added collision to the sides of screens, so players can’t walk off into the unknown if a room doesn’t have a left or right wall
[*]fix for some sfx overlapping leading to an increase in volume (flames, shooting an enemy with the wave blaster, etc.)
[*]fix for a bug involving the player’s hitbox shrinking when recoiling from a shot, causing some players to get stuck in ceilings
[*]added more variability to various combat sounds to avoid things sounding monotonous
[*]fix for a crash related to the friendly Armadillapede companion you can get trying to attack enemies that already died
[*]the friendly Armadillapede can now swim (previously they were struggling)
[*]screenshots now work on Steam (through hitting F12)
[/list]