Transmute is now [b]Rebel Transmute[/b]! The game is still the same, but this new name will both help reflect the story element of the game (Moon's and the worker's rebellion against Foray) and give the game a more unique and recognizable identity. [h2]New Trailer[/h2] To help show off these new elements of Rebel Transmute, there's a new trailer! Check it out at the link below, and share wherever you can! [previewyoutube=NpsOAaEeIaU;full][/previewyoutube] In other news, the first area of the game is completely finished, and will be playable in a new demo that will be publicly available VERY SOON!! A huge list of features and systems were completed in order to get the Foray Surface Labs zone in this final state, so I'll go over a few of the more exciting ones. [h2]New Shop System[/h2] [img]https://clan.cloudflare.steamstatic.com/images//36290598/59301d5382285e555e5822646681a49f941e2d89.png[/img] The shop in the Surface's Shipyard has gotten both a UI and functionality update! Shops can now scroll, allowing me to put more items up for purchase at any given time. I've also added a neat system to unlock more items in a shop, but you'll have to play to find out how! [h2]Maze-like World Design[/h2] [img]https://clan.cloudflare.steamstatic.com/images//36290598/4d70863343d18a28223edd6ad35dcb520fc20c1d.png[/img] I went over every room and connection in the Foray Surface Labs zone to see if there were logical connections, shortcuts, or secrets that could be added. This has resulted in a much less linear layout, and hopefully will give players a sense of discover and wonder when they stumble upon something cool that is completely optional! This has also resulted in backtracking being more enjoyable as there are often multiple routes to any given location. [h2]Platforming Challenges[/h2] [img]https://clan.cloudflare.steamstatic.com/images//36290598/e807419b347df7379c5985c1bc18130a752347a9.png[/img] I added in some timed lasers and some non-tile conforming platforms to add some interesting but fair platforming challenges to the first area. Some of these are in the critical path, while more difficult ones will be for secrets and optional items. I should have some big updates for y'all next month, but in the meantime spread that trailer around and spread the hype!