March Dev Update: Fiery Foes
Author: Evan Tor Games,
published 3 years ago,
Hello everyone! This is Evan Tor, solo indie dev working on [b]Transmute[/b].
I want to start giving monthly updates here, so this is the first of many to come! This past month I set a roadmap for the remainder of development, and began in earnest finalizing each area of the game.
First up was one of the last areas in the game: Mining Operations. This area is all about harvesting Sparkblood and other minerals from the alien planet. Think fiery pits, conveyor belts, stone crushers, rogue flames, and a whole host of robotic and lava dwelling creatures. Below are a few screenshots of finished rooms in the area.
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[img]https://clan.cloudflare.steamstatic.com/images//36290598/b49085e1882e1628f0195c21529d46564dcdaaaf.png[/img]
[h2]Lava and... More Lava![/h2]
Here we see one of my favorite kinds of rooms, wide open and full of lava. The lava is rendered through a shader, allowing it to be more fluid and animated than if it was tiled. There is also lava falling from the ceiling, which turns these rooms into dangerous timed-platforming challenges.
[img]https://clan.cloudflare.steamstatic.com/images//36290598/50f067344b446642cfbd2435356e8ccf55324ca5.png[/img]
[h2]A Hazardous Facility[/h2]
Environmental hazards are a large part of the Mining Operations area. Conveyor belts transport cooled magma to be crushed and harvested,
[img]https://clan.cloudflare.steamstatic.com/images//36290598/1e2fa7d7c0651b11677693df33716af840146d40.png[/img]
[h2]A Living Ecosystem[/h2]
One of my goals going forward is to make more 'enemies' that aren't hostile, but rather live in this world and react to their surroundings. The lava gliders, shown flying through this image, are one example. They can also be used by clever players to help reach higher places. The fire mites, seen crawling on the center platform, similarly go about their business, but curl up and emit flames when they sense danger.
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[h2]Roundup[/h2]
A quick roundup of the rest of my recent accomplishments:
- Added all remaining rooms to the Surface area (the starting zone).
- Added multiple shops to the Surface area.
- Polished the world map to allow for more shortcuts and interconnected paths.
- Added a slew of enemies to the Mining Operations area.
- Added a new upgrade: the Hazard Suit.
- Added a new item: Fuses.
Finally, since this is the first of many, let me know in the comments what you are interested in hearing more about! And don't forget to Wishlist if you like what you see!