Hotfix #1.1.0.3
Author: Moritz Naser,
published 3 weeks ago,
[h1]Hey everyone![/h1]
It's Sunday again, and it is time for the big content update #1.1.0.0. Thank you for the continuous support and bug reports, they help a lot!
Here is the full patch note list:
[h2]Tweaks:[/h2]
- Adjusted canvas on towers at the factory and inside the bunker to not block AI vision.
- Fixed windows at quarry factory – AI was able to detect players through them.
- Increased boss max health.
- Elimination mission is now available for IGC at level 0.
- Tweaked item loading time for better performance.
- Tweaked shootable lights – now exhibit consistent behavior.
- Tweaked shotgun ammunition – increased buckshot penetration to level 2 and improved slug penetration.
- Tweaked hold breath – now functions as a toggle; works as long as stamina is available, but drains noticeably more stamina.
- Tweaked flashlights – added shadow casting for non-VSM settings and slightly improved overall quality.
[h2]Fixes:[/h2]
- Fixed bug/jammer mission count on bunker.
- Fixed sneaking making noise.
- Fixed some broken gun stats (P320, etc.).
- Fixed Five Seven preview.
- Fixed spawned backpacks having the wrong size sometimes.
- Fixed rails appearing in the scope picture.
- Fixed damage multipliers are always being reset.
- Fixed armor durability being updated when placing helmets inside the rig.
- Fixed FN FAL 16-inch barrel weird collision behaviour.
- Fixed being stuck (unable to interact/aim) when reloading and equipping a weapon simultaneously.
- Fixed invisible walls in some areas.
- Fixed missing materials on some meshes.
- Fixed foliage appearing inside some buildings.