[h1]Hey everyone![/h1] It's Sunday again, and it is time for the big content update #1.1.0.0. Thank you for the continuous support and bug reports, they help a lot! Here is the full patch note list: [h2]Tweaks:[/h2] - Adjusted canvas on towers at the factory and inside the bunker to not block AI vision. - Fixed windows at quarry factory – AI was able to detect players through them. - Increased boss max health. - Elimination mission is now available for IGC at level 0. - Tweaked item loading time for better performance. - Tweaked shootable lights – now exhibit consistent behavior. - Tweaked shotgun ammunition – increased buckshot penetration to level 2 and improved slug penetration. - Tweaked hold breath – now functions as a toggle; works as long as stamina is available, but drains noticeably more stamina. - Tweaked flashlights – added shadow casting for non-VSM settings and slightly improved overall quality. [h2]Fixes:[/h2] - Fixed bug/jammer mission count on bunker. - Fixed sneaking making noise. - Fixed some broken gun stats (P320, etc.). - Fixed Five Seven preview. - Fixed spawned backpacks having the wrong size sometimes. - Fixed rails appearing in the scope picture. - Fixed damage multipliers are always being reset. - Fixed armor durability being updated when placing helmets inside the rig. - Fixed FN FAL 16-inch barrel weird collision behaviour. - Fixed being stuck (unable to interact/aim) when reloading and equipping a weapon simultaneously. - Fixed invisible walls in some areas. - Fixed missing materials on some meshes. - Fixed foliage appearing inside some buildings.