Hello everyone, Patch 1.1 is HERE! Complete with AI overhauls, general bug fixes, and new features. Nearly all bugs fixed were submitted by you guys, and we wanted to thank you for supporting us in this manner. In the next few days, we will be publishing detailed coverage of the AI reworks to give you an idea of how they have improved [b]NEW AI:[/b] AI logic completely revamped. AI difficulty can be changed. ‘Move and Cover’ behavior implemented. Improved AI communication & flanking New animations. [b]Additional NEW Features:[/b] Scopes support variable height over bore. Free look. [b]Adjustments:[/b] Added more Anti Aliasing Options (FXAA currently recommended). Increased base & running movement speed. Increased lean angle to 30 degrees. Made mouse sensitivity independent of FPS. Removed ANY existent mouse smoothing. Removed empty backpack from enemies. [b]Bug Fixes:[/b] Ammo no longer sticks to hideout walls. Weapon grips now appear normal. Removed ‘ghosting’ effect in scopes. Dropped weapons no longer fall through the ground. Removed y-axis ‘smoothing’ behavior. Improved footstep sounds. Video settings are now saved. Windowed / Borderless settings corrected. Fixed Colt USGI A2 Flash Hider. Removed startup animation. Added missing rebinding options. Keybindings are saved now. Fixed crash using point firing on the Orsis T-5000. Fixed decals on the demo level. [b]Known Bugs:[/b] Inventory system unstable -> items not movable & cursed weapons . Semi-auto firing sound triggered multiple times. Again, thank you for your participation in bug reports, and in helping each other navigate tribulations that surfaced in the previous build. We hope you enjoy the new patch and we look forward to another round of feedback!