Patreon Update #1.0.3.4 : Scopes are BACK!
Author: Moritz Naser,
published 1 year ago,
With the update #1.0.3.4 we introduce back scopes, but this time totally different. Instead of the old PiP method, we are now using a method that is broadly used in most modern video games, and uses much less resources, hence is a lot more performant than the old method while still keeping the scopes as realistic as possible.
[h2]Scopes[/h2]
For now, we have added the Acog and the SIG SAUER BRAVO4 back. More to come in the future:
[previewyoutube=bnoscrtzZvk;full][/previewyoutube]
[h2]Updated Ragdolls[/h2]
We also tweaked the ragdolls for Enemies to make them look less comical and more realistic:
[img]https://clan.cloudflare.steamstatic.com/images//43394331/caef7e020819fa64441185a02fefeeb18e7466d9.gif[/img]
[h3]Patch Notes #1.0.3.4[/h3]
[b]Additions[/b]
Added two new Scopes .
-> BRAVO 4
-> Acog
Added fov settings for unaffected & affected in iron sights & reflex sights.
Added aug semi fire option.
[b]Tweaks & Updates[/b]
Improved Performance (added ai & animation optimizations).
Updated screen resolution setting to scale (50-200).
Updated standard weapon sight distance default for iron sights & reflex sights.
Updated FOV transition curve & aiming curve.
Updated unsupressed AUG fire sounds.
Tweaked anim play rates for sprinting & walking to be more in sync with sounds
Tweaked aim influence: decreased aiming time.
Tweaked hit effect: increased camera flinch and vignette on hit.
Tweaked aiming animation.
Tweaked AI to more often seeks for cover.
[b]Fixes[/b]
Fixed audio settings always resetting on loading new level.
Fixed bug for resolution scale on the post processing effects.
Fixed ai bug causing them to get struck due to infinite replanning.