[h1]Hey everyone![/h1] Another hotfix for the big content update #1.1.0.0. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game! Here is the full patch note list: [h2]Tweaks/Additions[/h2] - improved item snaps visual quality [textures not loading] (still a work-in-progress) - tweaked AI engagement speed and spawn count in bunker - tweaked AI loot pool (added P90, Kriss Vector, Rattler) - added friction to ragdoll physics (prevent rolling) - added mission reroll functionality - added unload option for weapons (unloading now to the same container) - tweaked AI visibility (nighttime and bunker conditions) - tweaked AI voice line usage - tweaked AI behaviour when seeing dead body - tweaked boss loadout (only tier 4 helmet/vest) - tweaked ergonomics for FN FAL drum [h2]Fixes:[/h2] - fixed crash/disconnect on exfil - fixed crash when picking up items (randomly occuring) - fixed mission items not spawning on bunker (e.g., bugs, jammers) - fixed mission showing wrong faction (IGC mission showing for UICS) - fixed FN FAL barrels now have attachment container - fixed loading screen for bunker (stays until ready) - fixed SKS safety switch sound missing - fixed hotkey issue (used injector stayed in slot) - fixed HHV helmet wrong placement - fixed SAK MK3 Krink chassis compatibility with B-11 - fixed AKS size increased too much with - fixed AI navigation issues in bunker (AI pathing through doors) - fixed mission items not spawning consistently - fixed revive functionality (not always working consistently) - fixed weight not correctly calculated - fixed AI spawning inside the ground at the quarry - fixed controls getting locked