Hotfix #1.1.0.1
Author: Moritz Naser,
published 1 month ago,
[h1]Hey everyone![/h1]
We spent the last couple of days (& nights) addressing many bug reports. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game!
Here is the full patch note list:
[h2]Level/Lighting Fixes:[/h2]
- Fix Rock Collision
- Fix Floating APC
- Fix Gap in Rocks on Quarry
- Adjusted Barrier Position for easier Maneuverability
- More AO Prop Fixes
- Improve Riverside Collisions
- Soften Sun Shadows
- Remove Foliage from Indoor Areas
- Fix Block Collision
- Reduce Darkness
- Add Lens Flare Effects
- Additional Detailing to Bunker
- Added Signal Flares to Extracts
- Fix Cave Ground Material
- Add Boulder Collisions
- Fix Holes in Ceiling
[h2]Content/Feature Fixes:[/h2]
- reworked NVGs
- added AI voice lines when their armor breaks
- added AI voice lines when they lose sight on Player
- added sks to the standard ai patrol looting pool
- tweaked ai investigating -> no longer be unaware (hopefully, but initial testing seems good)
- tweaked spawn chance for okp-7 & okp-77
- tweaked armor penetration -> easier for lower caliber to penetrate
- tweaked loot pool for main containers
- tweaked rare collectibles prices -> halfed the price
- removed visual effects option -> caused texture to not load properly
- increased item name font size in inventory/stash
- increased free look range
- fixed items disappearing when dragging into secure container
- fixed pressing 4 again not unequipping GCPS
- fixed fn fal without iron sight not working
- fixed ai can see through towers at quarry
- fixed interaction for secure & place items not always appearing
- fixed coop crash -> needs to be tested, but likely
- fixed tracked mission when loading into the game not showing correctly
- fixed audio randomly disappearing
- fixed uics giving wrong rep
- fixed attachment container for hhv helmet missing