[h1]Hey everyone![/h1] We spent the last couple of days (& nights) addressing many bug reports. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game! Here is the full patch note list: [h2]Level/Lighting Fixes:[/h2] - Fix Rock Collision - Fix Floating APC - Fix Gap in Rocks on Quarry - Adjusted Barrier Position for easier Maneuverability - More AO Prop Fixes - Improve Riverside Collisions - Soften Sun Shadows - Remove Foliage from Indoor Areas - Fix Block Collision - Reduce Darkness - Add Lens Flare Effects - Additional Detailing to Bunker - Added Signal Flares to Extracts - Fix Cave Ground Material - Add Boulder Collisions - Fix Holes in Ceiling [h2]Content/Feature Fixes:[/h2] - reworked NVGs - added AI voice lines when their armor breaks - added AI voice lines when they lose sight on Player - added sks to the standard ai patrol looting pool - tweaked ai investigating -> no longer be unaware (hopefully, but initial testing seems good) - tweaked spawn chance for okp-7 & okp-77 - tweaked armor penetration -> easier for lower caliber to penetrate - tweaked loot pool for main containers - tweaked rare collectibles prices -> halfed the price - removed visual effects option -> caused texture to not load properly - increased item name font size in inventory/stash - increased free look range - fixed items disappearing when dragging into secure container - fixed pressing 4 again not unequipping GCPS - fixed fn fal without iron sight not working - fixed ai can see through towers at quarry - fixed interaction for secure & place items not always appearing - fixed coop crash -> needs to be tested, but likely - fixed tracked mission when loading into the game not showing correctly - fixed audio randomly disappearing - fixed uics giving wrong rep - fixed attachment container for hhv helmet missing