Development Update #2
Author: Moritz Naser,
published 2 months ago,
[h2]Hey Everyone![/h2]
BlueTheRobot here, the community manager for Incursion Red River. Welcome to the second development update! In this one, we want to announce our new Content Creator Program and share with you guys some of the Team's progress. First of all, Quarry has undergone a massive foliage reconstruction process to further increase immersion and bring it closer to our vision for the game. Select areas have also received additional Level Design passes for smoother gameplay, most notably the factory zone. We also have been working hard to make swift progress towards the Bunker– the first additional map.
While we are working hard on the new environmental art, we have also made large improvements to our third-person animations. Last, we have some new animations for one of the upcoming weapons: the SKS!
[h2]QUARRY FOLIAGE & LIGHTING UPDATE[/h2]
Our primary goal with this update was to give the player an even more intense and immersive sense of being in the dense Vietnamese jungle. We’ve taken further steps to capture better the mood of being in a tropical environment by tweaking the volumetric fog and adding screen space fog scattering. Overall, this environment update has brought us much closer to our original vision!
[img]https://clan.cloudflare.steamstatic.com/images//43394331/fe214e8e7e9824ba30790ad53e43b9690edd4ade.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43394331/47c64b148c1e895f70e85ef1dda85f13501288c8.jpg[/img]
[h2]BUNKER PROGRESS[/h2]
The Team also made significant progress on the Bunker map. The Bunker is a heavily CQB focused map, while often requiring flashlights and Night Vision to navigate most effectively. The location is set within a former mining outpost turned to a military stronghold occupied by various factions throughout the timeline of Incursion. The Vietnamese Liberation Front (VLF) currently has their hold on the region. You and your team will have to closely watch your six, and fearlessly pierce the depths of the facility.
[img]https://clan.cloudflare.steamstatic.com/images//43394331/0807c834bd8179dd11d00a32be52f46055c86258.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43394331/7840e6b86a85570b02b1d1e06ad1e384326aa16b.png[/img]
[h2]THIRD PERSON ANIMATION OVERHAUL[/h2]
One of our main criticisms were the subpar third-person animations and third-person models. We have tackled both issues at once with this update. Here is a sneak peek on our new animations and models:
[previewyoutube=fZ7JilG33G0;full]*Video*[/previewyoutube]
[h2]SKS[/h2]
We already showcased our new in-house model for the SKS. Now, we are excited to showcase the animations as the next step in the pipeline. Next stop -> show the SKS ingame :P
[previewyoutube=-zgW4ERA7Ow;full][/previewyoutube]
[h2]CONTENT CREATOR PROGRAM[/h2]
With our first big content update getting closer, we are also launching our content creator program NOW. Anyone who meets the requirements is very welcome to join! Please apply here:
[h2][url=https://forms.gle/k84EWkXVKCUgpiij9]Content Creator Application[/url][/h2]
The next post on Steam will most likely be a complete dev blog to cover everything of our big content update, so stay tuned; we cannot wait to share more information with you!