New Features: Introducing Event Modes! -Online Battle Mode with Unique Experimental GameRules and Mechanics -First Event Mode is July Joust (Available Now!) --Teams Battle in 2 Columns of 3 --Battlefield is 3x6 Grid --New Boost Slots Added: Tank, Berserker, Neutral, Slow --Required Wins to Complete Run is 10 Pixelito Updates: The Following Pixelitos Have Had Their Abilities Changed: -Sacko --Opponent Boosted: Place "Good" Item on Ally Side of Field (3/6/9 Uses) -Huggopod --Hurt: Create Love Field, Which Grants 10/20/30 HP Per Turn -Bullyboy --Ability Trigger Changed from Shop Start to Shop Start and Battle Start -Cosmite --Any Field Ability Triggered: Launch Meteorite on Random Pixelito from Team of Ability User -Tomboy's Ability Particle Effect Adjusted (Properly Shows Fainted Pixelitos) -Arachnapprentice's Ability's Scaling Modifier Halved (10/20/30 -> 5/10/15 Per Spawn) System Updates: -Increased Variability in Opponents Matched Against in Online Gameplay Updates: The Following Items Have Been Added: -Stamomile --Blocks All Damage If Damage Taken KOs (Consumed if Hit By Attack) -Sloves --Lowers Speed By 5 -Lowered Base Pixelito Sparkling Odds (1/1000 -> 1/2000) -In July Joust, Boost Slots Highlight the Tiles of Pixelitos Underneath Them UI Updates: -Updated Online Leaderboard UI to Accomodate Multiple GameMode Leaderboards -Main Menu Battle Button Now Brings Up Mode Selection Menu -Player Badges Now Visible in Leaderboard -Badge Flavor Text Adjusted for Readability in Battle Audio Updates: -New Music Added for Final Battle in Run Fixed Bugs: -Normal Yaku Neutralizer Tile Not Working As Expected on Opposing Pixelito -If Server Communication Is Lagging, Unexpected Pixelitos May Populate Battle in Center of Field -Versus Mode Battle Teams Not Loading Due to Badge Logic Update -Wallpapers Don't Display Properly in Online Leaderboard