Gameplay Updates: -Sparkling Pixelito Encounter Rate Lowered (1/500 -> 1/1000) -Family Yaku Internal ID Number Lowered (51 -> 31) --Impacts Final Team Score Calculation -Some Stats Adjusted for Squad Base Pixelitos -Rank Boosting Now Correctly Grants Extra Monetary Reward After Run Pixelito Updates: New Particle Effects Added for the Following Pixelitos: -Tomboy -Jestrife Graphical Updates: -New Battlefield Variant Added: Sky -Story Mode Squad Bases' Battlefields Now Set to Match Base Type UI Updates: -Tier Level Now Shown on Info Box for Pixelitos in TeamBar (Previously Just on ShopBar) -More Flavor Text Added to Select InfoBox Descriptions -Coin Spinning Animation Plays When Spending/Gaining Money -Some Story Mode Dialogue Texts Adjusted for Formatting Issues -Run Results Page Now Displays Money Gained from Run Fixed Bugs: -Pilateswine Lowers Stats Rather than Raising -Placing a Sparkling Pixelito on a PreExisting Non-Sparkling Pixelito Removes Sparkling -Schmixed Nuts Boosts Not Getting Reset Each Run -After Getting Evolution Bonus Slot for Second Time in Turn, Bonus Slot is Slanted -Game Softlocks After Dolfuse Line Holding No-Moriander Crashlands -If Player Uses Arrow Buttons to Move Pixelito Off Boost Slot, Boost Slot Info Text No Longer Appears -In-Battle Info Boxes Covered Up by Team Bar -Spawn-Only Pixelitos Are Not Recordable in Pixelpedia -Faechick's Ability Causes Respawned Pixelito to be Invisible in Some Circumstances -Combo Text Displays Incorrectly When Combo Counter Exceeds 20 -Run Results Page Falsely Indicates New Pixelpedia Data Acquired -League Tower Animation in Online Ladder Doesn't Accurately Depict Number Of Wins -Sometimes Next Pixelito will Act Before Pixelito Knocked Back by Pupunch Has Completed Moving