DEV LOG 3: NEW PIXELITOS, NEW ITEMS, AND MUCH NEEDED BALANCE CHANGES
Author: ElStrawFedora,
published 3 months ago,
I expected to have the Story Mode integration for the new Pixelitos ready by now, but as always, life gives you other priorities. Hopefully it won't be too long now; I think people will enjoy it.
But it's that time of the week again! The next round of new Pixelitos are here!
And with them, a couple changes people might have been waiting for...
From Left to Right
[list]
[*] [b]Bouzoom [/b][i](by @Marceline)[/i] - Ally Faints: Repeat Ally's "On-Faint" Ability
[*] [b]Nymflute [/b][i](by @DrewTwoBlue)[/i] - Opponent Combos: Give Random Ally 5 Attack
[*] [b]Fauxmeleon [/b][i](by @infitros)[/i] - Battle Start: Copy Opposing Pixelito
[/list]
In addition to these new Pixelitos, we also have a new item, Natt-Ouch!, which should allow players some more teambuilding creative range.
Lastly, several changes have been made to improve the overall balance of the game.
Some of the changes may seem obvious at first glance, but outside of just "make this Pixelito weaker", one of the main adjustments in this update is to further facilitate the Position-Based nature of the game. With 3x2 Formations becoming standardized, Pixelito position is more important than ever, so narrowing the scope of abilities to rely on positioning is an important game-philosophy alignment in my opinion.
Of course, we will continue to monitor the weight of every Pixelito as these changes settle in.
For full details, please see the Version 1.2.11 Patch Notes.
And as always, keep those Pixelito ideas comin'!