DEV LOG 1: CALLING ALL PIXELITO DESIGNERS
Author: ElStrawFedora,
published 3 months ago,
Over the past few weeks, players have shared tons of valuable feedback about the current gameloop. And it obviously has a lot of changing to do. I hope that the July Joust has helped mitigate some of the concerns over the randomness of team placement. Later this week, I plan to include a questionnaire in-game to allow players to share their thoughts on this new mode.
However, I also think that a consequence of an autobattler is that critical players may get caught up in analyzing the battles, when in reality, the heart of the game lies in the shop. Originally when I made the shop, I was worried that players would have little agency in making their teams, so I added items like Toprika or Friennel to push back against the RNG. Almost a year later, and now I see that its actually the opposite problem:
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[*]Players can make any team they want in any run, and that's bad
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In a game like this, strategy is about being clever enough to make a strong team with the limited tools provided, and currently Pixelitos' shop is a [i]little too unlimited[/i]. That's why, over the next several weeks, I plan to introduce a [b]New Wave of Pixelitos[/b]. The main reasons for this is to achieve the following:
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[*]Add variance to the shop, forcing players to improvise more in teambuilding
[*]Introduce new abilities that allow for a wider variety of strategies
[*]Encourage replayability, so that Pixelitos not obtained in one run may allow players to consider them in a future one
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For now, these will be treated as an [i]experimental set[/i], and exclusive to event modes.
[b]FOR PLAYERS:[/b] This is where you come in! Since we are adding new Pixelitos, I encourage everyone to share your ideas. Feel free to share here in the Suggestions Forum, or on the Discord server. I cannot guarantee every idea will get in, but the best ideas will be credited in-game as your Pixelito. Keep in mind that we won't be adding new types (yet), so keep it to the current 7.
I can't wait to see everyone's ideas.