PIXELITOS UPDATE VERSION 1.2.13 (AUGUST ADVANCE UPDATE)
Author: ElStrawFedora,
published 2 months ago,
New Features:
The Second Event Mode, August Advance, is Now Available
-Teams Formation is 2x4 (4 Back Row, 2 Front Row)
-BattleField is 4x6 Grid
-Non-Turn-Based! All Pixelitos Move At Their Own Timing
-All Pixelitos' Attack Stats Divided By 5
New Feature Added to D-L-C Dungeons: Void Effects!
-Every 5 Turns, Random Void Effect is Selected, Impacting Team, Shop, or Opponents
-Void Effect Can Be Beneficial or Detrimental
New Badge Added: Strategist Badge
-Gained After Creating All Available Yakus
Gameplay Updates:
-Main Mode, Spritle Royale, Now Uses 3x6 Grid (As Voted by Community)
-All Main Online GameModes' Required Number of Wins Reduced:
--Wins: 12 -> 10
-Spritle Royale with Old Ruleset Available Now as Spritle Royale CLASSIC
Pixelito Updates:
9 New Pixelitos Have Been Added (Experimental)!
-Pebbuin
-Arcticrystal
-Gemperor
-Pipepede
-Valvil
-Tubeetle
-Cannibud
-Wilthorn
-Blossomon
The Following Pixelitos Have Had Their Ability Changed
-Arachnapprentice: Boosts Now Apply Per Turn (As Opposed to Battle Start)
-Bouzoom: On-Faint Boosts Only Apply for One Ally at a Time
-Bouzoom: Now Has Limited Ability Uses
-Piousol: Sunray's Now Deal 10%,20%,30% of Attack Stat in Damage
The Following Pixelitos Have Had Their Tier Changed
-Infantree (2 -> 1)
-Invadallero (3 -> 2)
-Sacko (6 -> 4)
-Phalaphant (4 -> 6)
-Oakannon (5 -> 6)
The Following Pixelitos Have Had Their Stats Changed
-Infantree (20,40,60 -> 20,20,30)
All Remaining Experimental Pixelitos' Sparkling Variants Updated
Item Updates:
The Following Items Have Had Their Tier Changed
-Schmixed Nuts (3 -> 4)
UI Updates:
-D-L-C Dungeon Shop Info Now Shows Opposing Team for Upcoming Turn
-Going Up Floor in D-L-C Dungeon Now Indicates Rising to Next Floor Rather than Current Floor
-New Animation Added for Starting Story Mode in Main Menu
-Added Health Bars Next to In-Battle Pixelitos (August Advance Only)
Gameplay Updates:
-Improved Accuracy of Battle Turn Order Speed Calculation
-General Stat Scaling of Randomized Dungeon Pixelitos Lowered
Customization Updates:
-New Wallpaper Added: Arrow Wallpaper
--Unlocked After Winning 10 Rounds in August Advance
System Updates:
-Improved Logic for Adding New Teams When Players Exceed Max Rounds in Database
-Refactored System for Determining Shop Boost Slots Based on Current Gamemode
-Steamworks API Integration Added
-Steam Achievements Added for Current In-Game Badges
-Added Logic to Prevent Pixelitos from Accidentally Standing on Same Tile
Fixed Bugs:
-KOing Pixelitos w/ Faint Triggers Causes Faint Process to Not Complete Correctly
-Item Icon in First Slot of Player Party Bar in Battle Misaligned
-On Some Rounds, the Generated Pixelitos Not Consistent During Same Rotation/Round
-If Dolfuse Self-Destructs While Holding Stamomile, Game Softlocks
-Berserk Slot Missing Info Slot Boost Icon
-If Pixelito Does Attack that Ignores Types, Pixelito May Lose its Own Type
-Player Does Not Always Recieve Reward Avatar Item After Player Level Up