New Features: The Second Event Mode, August Advance, is Now Available -Teams Formation is 2x4 (4 Back Row, 2 Front Row) -BattleField is 4x6 Grid -Non-Turn-Based! All Pixelitos Move At Their Own Timing -All Pixelitos' Attack Stats Divided By 5 New Feature Added to D-L-C Dungeons: Void Effects! -Every 5 Turns, Random Void Effect is Selected, Impacting Team, Shop, or Opponents -Void Effect Can Be Beneficial or Detrimental New Badge Added: Strategist Badge -Gained After Creating All Available Yakus Gameplay Updates: -Main Mode, Spritle Royale, Now Uses 3x6 Grid (As Voted by Community) -All Main Online GameModes' Required Number of Wins Reduced: --Wins: 12 -> 10 -Spritle Royale with Old Ruleset Available Now as Spritle Royale CLASSIC Pixelito Updates: 9 New Pixelitos Have Been Added (Experimental)! -Pebbuin -Arcticrystal -Gemperor -Pipepede -Valvil -Tubeetle -Cannibud -Wilthorn -Blossomon The Following Pixelitos Have Had Their Ability Changed -Arachnapprentice: Boosts Now Apply Per Turn (As Opposed to Battle Start) -Bouzoom: On-Faint Boosts Only Apply for One Ally at a Time -Bouzoom: Now Has Limited Ability Uses -Piousol: Sunray's Now Deal 10%,20%,30% of Attack Stat in Damage The Following Pixelitos Have Had Their Tier Changed -Infantree (2 -> 1) -Invadallero (3 -> 2) -Sacko (6 -> 4) -Phalaphant (4 -> 6) -Oakannon (5 -> 6) The Following Pixelitos Have Had Their Stats Changed -Infantree (20,40,60 -> 20,20,30) All Remaining Experimental Pixelitos' Sparkling Variants Updated Item Updates: The Following Items Have Had Their Tier Changed -Schmixed Nuts (3 -> 4) UI Updates: -D-L-C Dungeon Shop Info Now Shows Opposing Team for Upcoming Turn -Going Up Floor in D-L-C Dungeon Now Indicates Rising to Next Floor Rather than Current Floor -New Animation Added for Starting Story Mode in Main Menu -Added Health Bars Next to In-Battle Pixelitos (August Advance Only) Gameplay Updates: -Improved Accuracy of Battle Turn Order Speed Calculation -General Stat Scaling of Randomized Dungeon Pixelitos Lowered Customization Updates: -New Wallpaper Added: Arrow Wallpaper --Unlocked After Winning 10 Rounds in August Advance System Updates: -Improved Logic for Adding New Teams When Players Exceed Max Rounds in Database -Refactored System for Determining Shop Boost Slots Based on Current Gamemode -Steamworks API Integration Added -Steam Achievements Added for Current In-Game Badges -Added Logic to Prevent Pixelitos from Accidentally Standing on Same Tile Fixed Bugs: -KOing Pixelitos w/ Faint Triggers Causes Faint Process to Not Complete Correctly -Item Icon in First Slot of Player Party Bar in Battle Misaligned -On Some Rounds, the Generated Pixelitos Not Consistent During Same Rotation/Round -If Dolfuse Self-Destructs While Holding Stamomile, Game Softlocks -Berserk Slot Missing Info Slot Boost Icon -If Pixelito Does Attack that Ignores Types, Pixelito May Lose its Own Type -Player Does Not Always Recieve Reward Avatar Item After Player Level Up