New Features: Introducing D-L-C Dungeons! -New Endless Mode Where Dungeon Contents are Randomized Every 2 Hours -Each Rotation Has 2 Types and a Boss -Current Bosses Use New Experimental Pixelitos Only -Dungeon Contents are Seeded and Same for All Players at Given Time -(Game Mode Only Accessible to Players Who Have More than 3 Badges in Story Mode) New Badge Added: Spelunker Badge -Gained After Reaching Floor 30 in D-L-C Dungeons Pixelito Updates: 9 New Pixelitos Have Been Added (Experimental)! -Spectralamb -Ewerei -Bansheep -Pirooette -Waltzaby -Tangoroo -Slungus -Sporeslugger -Sluggernaut The Following Pixelitos Have Had Their Tier Changed -Chickash (2 -> 1) -Frosshrew (6 -> 3) -Polepulation (4 -> 6) The Following Pixelitos Have Had Their Stats Changed -Frosshrew (32,30,60 -> 32,20,50) System Updates: -Leaderboard Calculation Updated to Only List Distinct Users Graphical Updates: -New Battle Background Added: Dungeon -Visual Indicator Added When Player Hits Wall in Story Mode UI Updates: -Shop TeamBar Slots Now Have Procedural Animation When Drag Swapping Between Used Slots -Shop TeamBar Slot LevelUp-to-Swap Hover Time Window Halved Audio Updates: -Adjusted Some Common In-Game Sound Effect Volume/Stereo Settings Fixed Bugs: -Final Opponent Splash UI Is Overlapped by some UI Elements in Shop -Certain "On Hurt" Abilities Not Triggering When Knocked Out by Opponent -Particle Effects and Sound Effects Don't Play When Using Sprawlnut Known Bugs: -Some Unwanted Visual Artifacts Leftover When Shifting Slots Too Quickly