DEV LOG 4: ENTER THE D-L-C DUNGEONS WITH THESE NEW PIXELITOS!
Author: ElStrawFedora,
published 3 months ago,
July is over, and with it, its time to say goodbye to July Joust! I will share the results of the July Joust questionnaire in the next Dev Log. Hopefully by then, I can introduce the next Event Mode, which I'm excited to share with everyone.
But before that, we have a new Game Mode! Say hello to the [b]D-L-C Dungeon[/b]! This is an endless randomized dungeon featuring dungeon bosses (taken from the pool of recent community Pixelitos!). This is a fun way to experience the new Pixelitos in a single-player capacity. To access it, you must have at least 3 badges in Story Mode. The mode is currently relatively easy, so all you badge-chasers better get your new badge now, before I make it harder next update!
Anyway, onto the new Pixelitos!
From Left to Right
[list]
[*] [b]Spectralamb [/b][i](by @Tsunderella)[/i] - Faint: Haunt Attacker, Spawn Ghost Form if Attacker Knocked Out
[*] [b]Pirooette [/b][i](by @DrewTwoBlue)[/i] - Attack: Swap Opponent with Nearest Opponent Weak to It
[*] [b]Slungus [/b][i](by @Le Duelist)[/i] - Hurt: Release Spores, Causing Opponent to Target Allies for 1 Turn
[/list]
With many of these new Pixelitos, their abilities change the game in drastic ways, and they may seem even "broken" at the moment. But in order to see where balance really lies, its best to let the players test out the extremities of each Pixelito. So give em a whirl, and please share your feedback.
Since this was a pretty meaty update that required changing a lot of core-level code, please let me know if you face any unexpected bugs/issues.
Next update will feature the last new Community Pixelitos (for now), but please continue to share your ideas, and we'll try to find the right fit for them!